Because of so many problems during play, I went in and looked at the editor. There is no win condition. There is also no lose condition. There are however six invasions of 500 each four years after the start date. This seems way too long of a wait, with no ability to build weapons. Not being able to build weapons is not really a factor, because you start with enough troops to almost fill the small screen. The first attack is too small. Then its theres a small and easy fire, and a weird blessed 0% conditioned lion attack. If you are experimenting with the map editor, then I really dont think this is the place to post your test maps. But if you dont understand written english (author is turkish) then:
I think its out of balance. The wolves disappear on the islands in the river, so there isnt a big wolf attack. The first invasion is very weak, you have 70 horsearchers and 110 swordsmen just randomly placed out front. Try placing the signpost farther away (bigger map).
This is ok. The castle is cool. But the author needs to think a little more about how the map will actually play, but the idea is great with a narrow access and oil.
Map Design: 2
You need to playtest your maps before you post them on here. The starting troops are all the way up to the signpost in the corner. I find it ruins a map to have the signpost too close. Plus there are contradictions on the map, 4 armories but you cant build or buy weapons, for example. There are about 50 wells total. You start with 50,000 gold and can buy stone. So you could build the whole map with wall if you wanted to. ONE THOUSAND of each type of food.
Get someone to write a story/instructions in english for you.