Back to HeavenGames Welcome to Stronghold Heaven
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Stronghold: Invasions
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories

Downloads Home » Stronghold: Invasions » The coasting trade

Download File Post Review Post Comment

The coasting trade

Author File Description
tetra
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
Minimap:
This map was made from the iead of some real castles and how the plage came from over seas and spred into erope.
Hop you injoy!

P.s a rating would be good...
AuthorReviews   ( All | Comments Only | Reviews Only )
Futzy
Rating
3.2
Breakdown
Playability3.0
Balance3.0
Creativity4.0
Map Design3.0
Story/Instructions3.0
Noone has posted rating to this scenario Yet, so I do so.

This is one of the hardest scenarios I played ever (except of "kids" scenarios, where 500 men enemy army attack in the first month and You have "nothing"). I was not able to win at harder level, then easy, and if someone will win at normal, I put my hat off.

Playability: 3
There it is no time to prepare defense, start economy, or rebuild castle before first invasion, and the invasions are continual, with small time gapes, which rolled me in time down. I can overstand only easy level. Lack of wood (disabled in market), continual tree funguses, fires, plagues and invasions are frustrating and there is no fun to play this.


Balance: 3
IMHO too hard, only for experts. Easy level is very hard to beat, I succeed only after some attempts. There it is maybe possibility quick tu fullfill economic goals, before enemy, step by step destroyed castle and kill the Lord, but I did't tried this way to win, so I don't know, I allways try to estabilish economy and defense first.

Creativity: 4
Nothing special, short scenario wit repeating events. Final rating will not be to high, maybe lower, then it is standard, so this is the category, where I give + points.

Map Design: 3
Nothing special, but no nonsenses.

Story/Instructions: 3
Short, but satisfying.

Additional Comments:
Some of my suggestions: Removing tree funguses, or enabling trading wood in the market, would be fine. Larger delays between invasions and lefting some "preparing time" before first disasters and invasions would be too. The economic win conditions can be then harder. This will make more pleasure to play it.

Post Review Post Comment

HGDL v0.7.1

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
3.2
Breakdown
Playability3.0
Balance3.0
Creativity4.0
Map Design3.0
Story/Instructions3.0
Statistics
Downloads:231
Favorites: [Who?]0
Size:587.91 KB
Added:12/02/05
New Files