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Downloads Home » Stronghold: Invasions » 890 AD - Battle of Haystack Rock

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890 AD - Battle of Haystack Rock

Author File Description
lollard97367
File Details
Map Size: 300x300 (Medium)
Difficulty: Hard
Minimap:
The Battle of Haystack Rock, 890 AD

Based on fictional work by me from my D&D days and named after a famous Oregon coastal landmark.

Story:

Suiting up in your armor and sheathing your sword, you kissed your wife goodbye and set off for your destiny. The road to riches in the adventuring business is long, with many turns. Many friends were met, and many lost, but you survived to see the end of it. Past are the forays into deep caves, where dragons and trolls lived and waited in darkness to spring on some hapless adventurer. Luck has seen you through to this day, and you have taken your riches gathered on the many quests and bought a island. You paid the almost bankrupt owner, 1,000,000 gold pieces and he quickly handed over the keys to his castle. You moved into your new residence and like any new lord, built a few starting buildings (including a nice sea vessel dock). You hear the bad news from peasants that the neighbors are quite upset that you just swooped in and bought the place out from under the previous penniless owner. They are angry enough to attempt to move in by force. You managed to defend the place so far you have kept out the locals up until now. As the first months passed, you discovered iron on the island and quickly went to work exploiting this new resource. You also sent word to your friends (far away on a different continent) for help. They heard your call for aid, and sent a small detachment of soldiers across the entire sea of dread to help you. As soon as the men weakly stepped onto your new pier, the ships set sail on a course back home. The men, a little shaken from months at sea, are standing on your nice new dock ready for deployment. The island was very expensive (1,000,000 is an unprecedented sum!) and you now are short on gold. You have planned a new adventure for the future to go kill some more monsters and take their treasure, but getting it started will take some special weapons. 24 new pikes to be exact. Also, some of your peasants (88% to be exact) on the island like to party hardy, all of course on your bar tab.

Lollard

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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Jasper Tudor Wow, you sure produce maps fast Lollard. Just downloaded it, but I'll play it tomorrow since it's evening over here. Looks promising.
lollard97367
File Author
I always try to have three maps in production at one time.

I usually always have at least one map in pre-planning stage. These rough draft maps are usually 'off computer' ideas mostly on paper or just in my head. Sometimes I will do research in the library in this first stage of creation, usually just writing down ideas on whatever is handy. Get yourself a spiral notebook to keep your ideas organized. If you dont want to have woodcutters or hops farms available, write that down and you can go back and use that information when you are at the computer. If you read, observe, or see a cool castle on TV, WRITE IT DOWN.

I always try to keep one map in the actual design stage. This map is "under construction" and usually there are two or three saved versions of it on the computer at one time. A map in the Under Construction stage just takes pure time and effort. If you want your map to stand out and get 4+ on ratings, you need to spend time on the details. Other designers online are the best way to get hints here. Just download the best maps and look at them in the map editor (unless locked ofcourse). This stage can take 2-14 days.

The last stage a map goes through on its way to posting is final playtesting and write up. This stage is the fun part, where you get your playtesters to initially try your new creation! This is the time when stupid mistakes are seen and fixed. This is also the time when you need to be focusing on the "write up" or story. I have written stories/instructions on paper when there is no computer handy. But, I normally use a word processor, and then brainstorm a story in one night usually. Some castles require much more effort than just a short story. These maps require research and double checking of the facts before being ready to post. Take a little extra time on this stage, it will definately pay off when you finally post your gem.

Lollard
Jasper Tudor
Rating
3.8
Breakdown
Playability3.0
Balance3.0
Creativity5.0
Map Design4.0
Story/Instructions4.0
Playability: 3
Turned out to be way too long, took me about 40 years to get all the ale needed. The pike goal was easily achieved though.

Playing level: 5000
Troops lost 0%: 10000
2 Pikes extra: 100
5 Ale extra: 50
4970 Gold extra: 4970
Score: 20120

Balance: 3
When I finished the map (at Normal) I had 86 archers, 102 crossbowmen, and none of my melee troops had even been engaged in combat.
The map was way too long, you always had something to do, but since there were repeating invasions that never grew harder, I just got pissed since they destroyed my few hop farms at the mainland, and the invasions never even threatened my gatehouse.

Creativity: From 4 raised to a 5
This would be a 5 actually, if it wasn't for that most of the stuff has been used in your previous maps (the idea of hop plants at the other side of a narrow bridge/landtounge from Battle of Sellwood Bridge, the long, curving path up to the keep from Cede of Mad baron VonHendricks).
Edit: As Lollard said, try not to complain, so I'm not. This map is indeed creative and unique.

Map Design: 4
A high 4. A lot has been improved since your previous map, the landscape looks all natural and is very functional (except for the fact that there's too little farmland to grow hops at), but still, I think something's missing for a 5.

Story/Instructions: 4
Good work. Well written, short and to the point. A functional storyline.

Additional Comments:
This map is good, but it could be much better if the goals and the invasions were altered (easier goals, larger and less invasions).

[Edited on 12/08/05 @ 05:11 AM]

lollard97367
File Author
You need to be more active in your attacks and taking the farmland on the beach side. If you decide to hole up in the castle like a coward, then it will take 40 years to finish it. I dont put timers on my maps, because I like to play with out the pressure of a clock. I guess I have to prevent someone from hiding in the castle and building up 100+ archers.

Lollard
Jasper Tudor It is very hard to keep the farms at the other side of the water, since you're not allowed to build walls. Putting a lot of troops in the open isn't very smart, and Signpost-killing is a very nasty tactic.
I'd suggest more farmland at the "castleside", but outside of the walls.
lollard97367
File Author
Thats the way you play. Thats fine. But others may or may not play using the same strategies as you. If it took you 40 years to win it, then I am absolutely sure someone else who plays it could beat that time. I beat it on normal right as the last invasions were coming in. Also, more ratings are welcomed and encouraged...



Lollard
Jasper Tudor Is there a final invasion?
lollard97367
File Author
You played it for 40 years you should know.

Lollard
lollard97367
File Author
Jasper Tudor,

Go complain on someone else's map, there are plenty of unfinished maps that have been posted lately that you can go ruin.

Lollard
Jasper Tudor Sorry if you took it as complaining, I really didn't mean to be offensive.
"Ruin"? I don't think I've ruined the map...I just gave it a rating.

[Edited on 12/06/05 @ 03:09 PM]

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Rating
4.0
Breakdown
Playability3.5
Balance4.0
Creativity5.0
Map Design3.5
Story/Instructions4.0
Statistics
Downloads:385
Favorites: [Who?]0
Size:421.52 KB
Added:12/05/05