Story: Our kingdom in Scotland has ran low in food. Lord Vumbullword has been assigned to take control of a small group of forces and build an establishment to gain supplies. Scouts report that a small group of English Bandits are approaching, so we will have to work fast.
This scenario is a relatively straightforward economic map, with your goals (to be played on normal dificulty setting) to collect wood, game meat and cheese whilst reaching a sizeable population. The small but pleasantly formed landscape you play in should add to the sense of feeling. However, the map is incomplete: there is no lose condition in place and every time I played and met the win criteria, I wasn't greeted with the victory screen. With no benchmarks in which to set yourself against, it is difficult to fully review the map and award scores. However, the map wasn't overly difficult to beat. The starting gold was far too much to begin with and the plentiful supply of wheat just waiting to be milled into flour for bread production meant setting up the economy was far too easy. Wolves and bears to spice things up a bit, as you have no starting troops of your own (apart from your Lord) and no way to manufacture weapons or place defensive structures. That said, the bountiful woodcutters and hunters will see off their marauding before too long.
Similar to above, with no lose criteria and a misfunctioning win criteria, it is difficult to say how tricky the map was to beat. There are no events throughout the scenario either, so you can play this as slowly as you wish, as clumsily as you see fit, and you can't lose with any approach you might take. The difficulty, and therefore the interest in the map, is centred solely around collecting goods and trying to squeeze in sufficient jobs for a huge population. It's a good job mills take three of your peasants and take up a small footprint as it seemed like the only practical way of ramping up your population.
This map isn't too far away from being a decent scenario. It requires a few amendments and a bit of playtesting, that's all. As it is, there isn't anything creative to talk about and nothing to ignite this reviewer's flame. Without even one redeeming feature, and a very basic map with no scripting, commenting on creativity is difficult. So, why do I feel strangely drawn to the map?
Map Design: 2.5
It's not all bad news: the landscape does look pleasant enough, if a little rough around the edges and a little clumsy in places. For such a small landscape the author has cleverly portrayed a real sense of scale - the landscape looks far bigger than it actually is. Good use (if a little overdone) of shrubs and trees. Not bad at all, actually.
Very little content here, not much to entice you to play via the Download Description page and a very, very brief story that lacks substance and cries out for more content. The score reflects the recognition that something has been included, but little else.
This could be a great little map with a bit of TLC and some tweaking. As it is, there just isn't enough there to support the acceptable landscaping. A real shame.