In this mission, The King has sent you to the Scottish Heights
for some R and R,and to boost the morale of the troops.
But this will not be as easy as it seems!
Firstly, The King captured the Scottish 9 Country Club from
The Wolf, which had been in his family for years.And, unknown
to The King, The Snake and The Rat used it for their troops
morale as well!
It is unknown if they will help The Wolf reclaim it, but it
is certain The Wolf will be coming to retake this Jewel of the Heights!
Good Luck to You!
Rockpile
This map can be played from easy to very hard.I suggest normal first.
P.S. Please rate my maps, as this will help in future projects!
This was an amusing story and map and truly fun to play. I found the start to be rather tough, but once the player gets their industry up and running it does become rather easy.
The playabilty of the map is slightly higher than average and could score even better if the waiting periods between events were not so long. Again nice though.
The map was only average for balance and would need more though put into the starting phase of the gaome to move up. I felt slightly threatened at the beginning which was a good way to start, but as I said earlier, once settled in it does become easy. This was played out on both Normal and Hard levels.
A very creative idea and story and I enjoyed the small amounts of eye candy sprinkled over the map to convey the authors story. The map design itself could use a little more grooming to cover up some rough edges, but all in all a very funny map.
The Story was also cute and a nice refreshing look at the game.
Well done.
The Red Baron
Posted on 04/21/02 @ 12:00 AM
Rating
3.2
Breakdown
Playability
3.0
Balance
3.0
Creativity
4.0
Map Design
3.0
Story/Instructions
3.0
This is a unique map that did not play as unique as it looks. The map did provide some enjoyable moments and I enjoyed playing it.
Playability: 3 Although this was fun to play the first time through, it was not one that I want to replay a lot. It was fun, but toward the end very predictable.
Balance: 3 I found the map to be a little tough early but later the size and frequency of invasions were not significant to cause concern. So I was able to win on the first time through.
Because you hold a really nice section of high ground you really have little to worry about. When coupled with the fact you can funnel the invasions to certain death zones this map turns into a killing spree.
Creativity: 4 I have to hand it to you the theme was really unexpected and well done. I have to admit when I started it for the first time I stopped and forgot about the game and just "walked through" the entire map. Just thinking of the idea was great but getting it to come off the way you did was fun.
Map Design: 3 Although the map was well done for fitting in with the theme, the map did not really make for a good field of battle. In other words the unique look was not complimented by functionality. Again the choke points were just too easy to defend.
Story: 3 The story fit well with the map and the special theme.
Dianna125
Posted on 07/20/03 @ 12:00 AM
Rating
3.8
Breakdown
Playability
4.0
Balance
3.0
Creativity
4.0
Map Design
4.0
Story/Instructions
4.0
While this map employed some interesting elements, I was able to beat it on the first try. I liked that the first attack came early in the game, and that we didn't start with a lot of supplies. I also thought that the second, and third attacks could have been a little bit more difficult. Overall, I liked the mission but thought that it could have been more difficult.
Dianna