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Lake Town

Author File Description
b_heald
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
This is the same map as before but I found a mistake. In the eailer one you can mine stone but the way you got in the castle the animal at the stone mine couldnt get in. I played this some and it gets harder then i thought. The attacks will come every 3 year after the first attack. The resources are not hard to manage but you will need defence around the city just a little hint.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
b_heald
File Author
Hey tell me what you think of the map when you are done playing it.
Ztolk I found this map way too hard. I'd suggest you make the invasions and wolf attacks smaller, and don't put all the fires/plagues/wolves at the same time.
b_heald
File Author
What fires and sicknesses? i never put any of them in all that i put in was attacks of the wolfs every 3 years. If you play this map on easy it is very possible to beat. You will need to build walls protecting your buildings. It took me about 85yrs to beat it but i did it. If you use trebusays on the mine island and from the river bed it is very easy. Defend your town with many people and use seige weapons in towers. I still dont know what your are talking about
Ztolk Oops. Sorry. I was thinking of another map set on a lake when I made that comment. Your map is quite good.
Ionait
Rating
3.4
Breakdown
Playability4.0
Balance3.0
Creativity3.0
Map Design3.0
Story/Instructions4.0
Play: I played this twice. It was probably a bit easy, but for me that's okay. It was challenging but I didn't feel like I was constantly on the verge of loosing. I did "loose" my first time (actually decided to start over and try something different), but played it through twice trying some different things.

Balance: According to the guide, I should give this a 3. I think it was moderatly challenging, though not really difficult. Which is fine, because a good scenario doesn't have to be hard to be fun.

Creativity: The map was pretty basic, but laid out well. The island was a nice feature.

Map Design: I liked the island. After clearing the enemy there, I didn't really bother trying to hold it on the second try. There was a pathing issue that *can* make the scenario pretty easy with minimal numbers of defenders at first. I'm not sure that you could really change it. I discovered it on accident :)

Story: The story was good. I actually liked having to take the enemy fort. It could have probably been done with much more finesse, but with no time constraint I waited until I could win by overwhelming numbers :)

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Rating
3.4
Breakdown
Playability4.0
Balance3.0
Creativity3.0
Map Design3.0
Story/Instructions4.0
Statistics
Downloads:738
Favorites: [Who?]0
Size:704.81 KB
Added:03/15/02
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