This is the same map as before but I found a mistake. In the eailer one you can mine stone but the way you got in the castle the animal at the stone mine couldnt get in. I played this some and it gets harder then i thought. The attacks will come every 3 year after the first attack. The resources are not hard to manage but you will need defence around the city just a little hint.
Play: I played this twice. It was probably a bit easy, but for me that's okay. It was challenging but I didn't feel like I was constantly on the verge of loosing. I did "loose" my first time (actually decided to start over and try something different), but played it through twice trying some different things.
Balance: According to the guide, I should give this a 3. I think it was moderatly challenging, though not really difficult. Which is fine, because a good scenario doesn't have to be hard to be fun.
Creativity: The map was pretty basic, but laid out well. The island was a nice feature.
Map Design: I liked the island. After clearing the enemy there, I didn't really bother trying to hold it on the second try. There was a pathing issue that *can* make the scenario pretty easy with minimal numbers of defenders at first. I'm not sure that you could really change it. I discovered it on accident :)
Story: The story was good. I actually liked having to take the enemy fort. It could have probably been done with much more finesse, but with no time constraint I waited until I could win by overwhelming numbers :)