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Downloads Home » Stronghold: Invasions » For Blood and Honor

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For Blood and Honor

Author File Description
File Details
Map Size: 300x300 (Medium)
Difficulty: Hard
Your former vassals have rebelled against you. Crush them and make them realise their mistakke!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design4.0
This map has great potential and with some good editing could become a very good invasion map.

I was unable to get past the first wave of invasions due to my Lord wandering around outside of the castle proper at the time of the attack. He was killed before I had any chance to defend. The biggest problem was the game did not even go to the defeat screen, instead it just kept going with me having no control over any units.

On a second attempt at the map I did manage to get past the first wave of invasions only to wait a period of ten years for the next action. This action was way to extreme. % months in a row of 500 units per attack?? The player really has little chance if any to survive, and it is an aweful long wait only to see your efforts as virtually useless.

The map design and creativity are nice. Some good eye candy and nice castle layout.

The story is okay but there really is no way of telling if a player really has any sort of chance to beat this one.

I would suggest that the author refine the waves of invasion. If the player has to wait so long for anything to happen, I would suggest adding some sort of events. Playing a map for 10 years with no events at all, other than the occasional wolf attacking our people, makes for a rather long and boring wait. Also reduce the final assaults. 500 attackers over five month period with no rest at all. So the player has to basically whip out 2500 soldiers in order to live. I do not see that as possible.
Senseisan I do not see that as possible.
This previous comment lead me to try the map twice .
1%losses at Normal ( Wolves)
0% losses at VHard
I had to delete most of the preset industries to obtain a properly running economy ( as usual in preset castles ) , and then train crossbowmen as quick as paesans come .
A good moat over that , and not any problem remaining ( set apart the sprites limit , as the strength of invasions at VH were not above these at Normal ...)
I ended in both attemps whith >500 xbows waiting the last invasion , add to them some mangonels aiming to the signpost neighborood ...

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HGDL v0.8.0

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Map Design4.0
Favorites: [Who?]0
Size:571.65 KB