Posted on 01/12/06 @ 09:56 PM (updated 01/15/06
The boys immediately took a liking to each other. It was as if they instinctively recognized the ambitions they shared, a slumbering force that would someday steer their very lives. It was an unusual friendship, for the boys did not live in the same village. One of them had an exploring spirit and would often follow the traders out of his village, to see where the road led, or trek through the wilderness. For some reason this never got him hurt more than the occasional bruise. One of these wanderings led him to a nearby village where he met Askald, son of the village head. The first years of their friendship were filled with many games and chores, mostly in the longhouse of either village, for the winters were long and cold. As they grew up it soon became clear they each had a remarkable talent...
The readme contains the rest of this story, as well as a ballad, a letter and a limerick.
The minimap looks weird because I used tricks invloving lots of rocks, in the map itself this looks like sea and snow. This is a so called eco-vasion map, you will have to gather goods and at the same time fight off invading forces. The length of this scenario is 19 years. This map is the first in a two part campaign. The second map will be uploaded within the next two weeks. Allright that's it, have fun! :)
(Edit: I have updated the readme file with some minor refinements)
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very fun to play, it's hard but that makes it a challenge.
The balance is excellent.
This map is one of a kind especially the snow
and the use of the landscape
Map Design: 5
The map design is fantastic i have never seen snow in stronghold maps before.The castle is very well made with three keeps and a grannary under the ground.
the story is very important when making a map.I think the story is great.
way to go keep on making good maps.
I loved it, fun to play.
Good battles. Like I said in my other review's, It wasn't too easy or too hard. The reason I didn't give it a 5 was because I'm the kind of person who loves battles that you sometimes barely win, and doesn't like one where its too easy to win. Your map was a balance between the two.
For this, and map design, if I could give it a higher score, I would. This is an awesome map, not only to play, but just to look at! I have never seen a winter map for Stronghold. Quite cool.
Map Design: 6
I know the max is 5, but I'm at least saying 6.
Ok, so I just recently found the readme file the stories were on and have changed my rating, sorry for the confusion.........and the instructions were clear.
Sorry for the mixup, but my stupid inability to find the longer stories affected my review. Other than that, one question, when's the sequel? P.S. No one asked you, Jasper Tudor!
[Edited on 02/11/06 @ 11:26 AM]
Err...to be honest, i think that Lord Karpathea's review is a violation against the rules, not only because what Lord Ako mentioned, but also because I can't understand how someone could give this anything lower than 5.0. I think too few really pay respect and understand for/to the hard work some designers put down on their maps. Myself, I gladly admit Lord Ako's complete superiority in map designing.
This is one hell of a map, Lord Ako! The playability was real good all the way through, the few calm periods were really needed, 'cause those darn wolves kept slaughtering my men whenever there were no invasions. The invasions were nicelty timed and balanced (I've learnt quite a lot about map making from this map), and the eco-goals tough too reach. Perhaps the map was somewhat too tough for me, but I can't see any reason to lower the balance-score, since I'm not a very skilled player, and others should find this map very nicely balanced.
The creativity and map design is where the map shines the most. The map design is fantastic, it resembles a perfect winter-landscape, with the grass being brown and all. And it's actually very true to the scandinavian landscape, except for the pines (despite what most people seem to think, the trees up north were mostly oak and other deciduous (did I get ir right?)), but then again, if so, the trees would have been dead, and thus not available to chop down. Anyway, great landscape! I'm not really in to cities/towns, but you've done a great work in recreating a 8th-11th century settlement, the wooden walkways are nice, and overall this must have taken ages to complete. And that sure pays off in the end.
The creaitivty is...beyond words? Wooden walkways, multiple keeps, custom cowfarm-fences, the marsh on high plain and, most of all, the incredible longboat! I could waste a few pages with positive feedback about that boat, but to save some space, I'll try to resist (if you want, I'll send you and e-mail =P).
The story is well-worked on, it is indeed well-written, gives a clear setting of what is happening and gets you really involved in the gameplay. Except for the storyline, there's also LOTS of facts, I admit I didn't read it all (I consider myself to know a thing or two about vikings already =P), but it should be a nice summary of everything they might teach you in school, and probably more.
Anyway, in summaery: Great map, Lord Ako! I don't know who, but someone wrote a certain comment to Sulis's Secrets of Sylvandell Ch. 5, and I'd like to quote him/her:
we're not worthy we're not worthy we're not worthy