thanks, but i'd much rather know how I can improve this map's balance though.
anyway, it probably was impossible on the first try, because it's name is "Triangle challenge 2".
artofmath File Author
Posted on 01/26/06 @ 07:15 PM
I should tell everyone now.
Me, artofmath really is LordofIsengard, the person who posted "Ultimatum-Castle In The Woods" some time back.
My sudden and unexplained dissapearancs from posting more scenarios was caused by a computer error that porhibited me from acessing my old account.
sphincter do
Posted on 02/17/06 @ 09:05 PM
Rating
4.4
Breakdown
Playability
4.5
Balance
4.5
Creativity
4.5
Map Design
4.5
Story/Instructions
4.0
Playability: 4.5
This is a well-crafted, fun scenario.
Balance: 4.5
The attacks will test you. If you build a gatehouse and high towers with archers SE of your castle, use pitch on the attack routes, and build out-walls to slow the invaders, the attacks are a little light.
Creativity: 4.5
The game is interesting and fun.
Map Design: 4.5
Story/Instructions: 4
Additional Comments:
As always, get the battles away from your castle by building gatehouses, high towers and walls in a perimeter around your castle.
Iron is worthless except to win, so build mines late. Overbuild loggers right off as you'll need timber to build everything else.
Open your castle with additional gatehouses to speed your supplies.
As you'll have to purchase expensive troops, use slingers for in-close defense and archers in your perimeter gatehouse/towers to soften the invaders. Also build ballista on every tower possible.
Wheat and hops are your only tradeable commodities, so farm away.