It's a seige map that i have played from both perspectives, and have enjoyed. It's played with maximum forces on both sides, and when you see the castle you will need it.
Please feed back on Landscape/Tactics. I need the practice.
Lord Muck and his forces after many sorties into neighbouring lands,have been pushed back to their Stronghold.They are defending valiantly, It's your mission to breach their defences and show this dog the justice of some cold hard steel!
PLAYABILITY: Lots of potential here is left unfilled dues to holes in the defense.
BALANCE: First try win with under 1% losses. Extremely easy to win with almost no deaths. The massive amount of gold you get (10,000) allows you to pummel the Castle with trebs until there is little defense left. The approach to the main gates cry out for pitch and killing pits, but none are present.
CREATIVITY: The creative design of the Castle is overcome by the lack of a complementary creative defensive setup. The STORYLINE also was quite basic.
MAP DESIGN: The map itself is nice. Room to maneuver exists, yet there are also some choke points. There is a fair amount of detail, which moves this score above average.
STORY/INSTRUCTIONS: The STORY is present but could easily be developed more.
Lord Muck:
Some thoughts outside the ratings...
- Use pitch ditchs and killing pits to make the choke point at the gates lethal!
- Don't leave large groups of closely placed defenders sitting about. They are prime targets for diseased cows!
- A lot of archers left the Castle to attack me while I was still using siege engines. I'm not sure, but I think manually closing your gates (you would have to play the scenario as defender long enough to close the gates, then save it and change the .sav file to a .map file) would prevent them from sallying forth in easily killable groups of 2-3.
LordDresden
Posted on 03/25/02 @ 12:00 AM
Rating
3.2
Breakdown
Playability
2.0
Balance
2.0
Creativity
4.0
Map Design
4.0
Story/Instructions
4.0
This map has a good deal of potential but unfortunately in its present form it really isnt to enjoyable.
The large amount of troops used in the castle proper make it basically useless to play as defender. With the choke point being set up as it is now and the AI lacking the inteligence needed to run over the castle, the game is over as you sit back and watch.
As an attacker the use of siege equipment will basically take care of the castle defences, leaving the clean up to some 400 soldiers.
The map, castle and story are all quite good and do rate above average. A little bit of tweaking and this could be an interesting and challenging castle to siege.