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Siege of Minas Tirith

Author File Description
Dark_Albino
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Minimap:
Hi all!

This is my first map submitted to SHH.
It was originally submitted to SHK where it recieved very good ratings and comments.

The map is based on the magnificent siege of the white city in the Lord of the Rings: The Return of the King.

The goal is to not loose a specific number of units and hold of the attackers until a specific date to win.

The map features a new way of approaching a SHC invasion by using pre-placed invading troops. This intesifies the invasions and gives the maker a bit more control over what happens during the course of the game.

The Orc hordes attack very Aggressively. Usually sending in at least 100-150 troops per wave.

This map doesn't have the charge of the Rohirrim or the Dead Army as they were very hard to implement without hitting the sprite limit.

I tried to get the Castle design as accurate as possible with the rings of the city, the trebuchets on the walls and also the paved roads in the last level with the stairs leading up to the great hall of the steward.

Special thanks to X29, LordAussie and others for their continous support during the playtest stage.
Thanks to Brave Sir Robin for the black orcs.

And many thanks to Stronghold Knights for their immense support during the making of the map and for their tutorials.

I hope you enjoy playing this map as much as I enjoyed making it.

Well then, what are you waiting for?
"Send those foul beasts back to the Abyss!"
Pages: [1] 2 » Last »
AuthorReviews   ( All | Comments Only | Reviews Only )
Lord Rushton
Rating
3.9
Breakdown
Playability3.0
Balance1.5
Creativity5.0
Map Design5.0
Story/Instructions5.0
you need to make it imossible i played it lots and lots and could not win even retreating everyone back and disanbened them for more peasents.
King Bret Popo
Rating
3.5
Breakdown
Playability1.5
Balance1.5
Creativity4.5
Map Design5.0
Story/Instructions5.0
Playability: 1.5
The map is WAY TO HARD. So not playable.

Balance: 1.5
There really is no balance. The enemy horribly outnumbers you, the only thing you can really expect to do, is lose… Over and over again. Also, once (it seemed like) 20 or 30 troops die, you lose, very unfair. The size of the enemy force is way to big, for the size of your force. (I know your suppose to be outnumbered), but you are way, way, way outnumber. You over did the “outnumbering.”

Creativity: 4.5
Good map, except for a few flaws. The front gates houses really should be “Main Gates Houses.” Also, the thing in the middle (not sure what it’s called) well it should be up on the highest part of land, not even with the wall.

Map Design: 5
Good design, no problems.

Story/Instructions: 5
I don’t complain much about stories, you have one, so 5.

Additional Comments:
Yoda48
Rating
3.7
Breakdown
Playability3.0
Balance3.0
Creativity4.0
Map Design4.5
Story/Instructions4.0
Playability: 3
very hard. it gave me a challenge.

Balance: 3
like i said very hard. I have beat it but it was not easy. first i pulled all my troops back to the last level. then i built more troops to defend the spot. then a huge fire came wiping out almost their whole army. it took about 5 min for the army to regroup and attack me again. THE ROHERRIM NEVER CAME!!

Creativity: 4
i like lotr maps

Map Design: 4.5
the map looked great

Story/Instructions: 4
im a big lotr fan so i just gave this a 4

[Edited on 02/06/06 @ 06:56 PM]

Lord Michael I
Staff
Rating
4.3
Breakdown
Playability3.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.5
Playability: 3
Extremely hard map, I haven't won it yet, put more soldiers in the walls

Balance: 4
The game is difficult but fun, It is weird but I had fun seeing how the orcs harrassed with everything

Creativity: 5
*Drools* In this part this map has to have a 10.0, It's magnificent!!!

Map Design: 5
The enemies attack very nicely and no errors when they attack, they are very aggresive just like they were orcs.

Story/Instructions: 4.5
The instructions and stroy introducing the map are great.
Additional Comments:
Here is a list I suggest to do in the map:
-DO NOT eliminate enemy troops because of their size.
-You should put more soldiers in the walls and some knights outside recreating the rohirrim, some swordsmen recreating the other foot soldiers that were in the battle.
-Eliminate the condition of if you lose 50 soldiers, you lose.
Demonta
Rating
3.9
Breakdown
Playability3.0
Balance1.5
Creativity5.0
Map Design5.0
Story/Instructions5.0
Quite pretty but wayyy tooooo haarrrrrd!

[Edited on 02/22/06 @ 05:07 PM]

ictl
Rating
3.7
Breakdown
Playability2.5
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions5.0
Playability: 3
The map plays reasonably well, but maybe just a little too hard.

Balance: 2.5
There isn't much balance here as the enemy totally overwhelms you.

Creativity: 4
Good effort on building the castle.

Map Design: 4
Again, good effort on building the castle but perhaps you could do a little more terrain modelling.

Story/Instructions: 5
. . .
Additional Comments:
A good map indeed although just a little too hard.
philip5000
Rating
4.7
Breakdown
Playability4.5
Balance4.5
Creativity5.0
Map Design4.5
Story/Instructions5.0
Playability: 4.5
it is a challenge but a very good map because it builds defensive strategy well done.

Balance: 4.5
good balance.


Creativity: 5
good idea with the macemen because they are fast and like orcs.

Map Design: 4.5
very good minas tirith but could have had the big cliff.

Story/Instructions:good origonal story.

Additional Comments:
Lord DJ
Rating
3.9
Breakdown
Playability3.0
Balance1.5
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 3
There's nothing wrong with playability

Balance: 1.5
There are enough orcs, but the player doesn't have enough soldiers. The game was too easy. All I had to do was pull back every man I had to the keep.

Creativity: 5


Map Design: 5
This is one of the best Minas tirith maps I ever seen. Great work.

Story/Instructions: 5
You have a story.

Additional Comments:
dragonforce_123
Rating
4.3
Breakdown
Playability3.5
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 3.5
(i can beat it..just takes time)

Balance: 3
(meh, war is never balanced)

Creativity: 5
(The Glorious White Cities Of Minas Tirith...I LOVE IT!)

Map Design: 5
(in the wise words of my father: "beautiful map")

Story/Instructions: 5
(:D:D:D)
Additional Comments:
Lord Denethor: " the end has come....Theoden has betrayed me... ABANDON YOUR POSTS!!!! FLEE FLEEE FOR YOUR LIVES!!!!!" *SMACK*

i love this map. too bad theres no charge of the Rohirrim..:( or Gandalf kicking denethors butt lol o well, i still love the map. haha GOOD JOB MAN!..

btw im working on one of my first maps. The Battle of Helms Deep... I know people have attempted to make it....but i think mines kinda better....i dunno its up to the ppl to rate it..there are 2 outlying towns. foremarch and Snowborne. its up to you to survive the onslaught... lol hope to release it soon. u should check it out when i do

[Edited on 08/29/06 @ 10:10 PM]

Aratus
Rating
3.7
Breakdown
Playability3.0
Balance2.0
Creativity3.5
Map Design5.0
Story/Instructions5.0
Playability:
You couldn't really do much but move archers
Balance: 2
This was far too easy in all aspects - people were saying it's hard, but the way to do it is retreat all archers into the central spine and put all infantry guarding them and wait for victory!

Creativity: 3.5
The idea of minas tirith is not very original

Map Design: 5
Perfect. Everything about this is exactly as it is in the movie.

Story/Instructions: 5
Heaps good storyline; mainly due to the fact that its LOTR.

Pages: [1] 2 » Last »

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Rating
4.0
Breakdown
Playability3.1
Balance2.8
Creativity4.5
Map Design4.8
Story/Instructions4.8
Statistics
Downloads:1,936
Favorites: [Who?]1
Size:1.77 MB
Added:02/05/06