This is my first map submitted to SHH.
It was originally submitted to SHK where it recieved very good ratings and comments.
The map is based on the magnificent siege of the white city in the Lord of the Rings: The Return of the King.
The goal is to not loose a specific number of units and hold of the attackers until a specific date to win.
The map features a new way of approaching a SHC invasion by using pre-placed invading troops. This intesifies the invasions and gives the maker a bit more control over what happens during the course of the game.
The Orc hordes attack very Aggressively. Usually sending in at least 100-150 troops per wave.
This map doesn't have the charge of the Rohirrim or the Dead Army as they were very hard to implement without hitting the sprite limit.
I tried to get the Castle design as accurate as possible with the rings of the city, the trebuchets on the walls and also the paved roads in the last level with the stairs leading up to the great hall of the steward.
Special thanks to X29, LordAussie and others for their continous support during the playtest stage.
Thanks to Brave Sir Robin for the black orcs.
And many thanks to Stronghold Knights for their immense support during the making of the map and for their tutorials.
I hope you enjoy playing this map as much as I enjoyed making it.
Well then, what are you waiting for?
"Send those foul beasts back to the Abyss!"
From begining t oend this map is fast packed and intence. Your first wall is immeadlty breached, and you must retreat you soldgers back at least to the second wall. Then come the rams. There was not a momment that i was thinking "o poop" when I played this map
Some people think this map is impossible, but following you tips, it is possible to run the timer and win the map. But, I changed the map so there is no timer limit and it is now impossible, but more fun. (sorry, I hope you dont mind)
To me, creativity is not how the creative the story is (LOTR map!!! Down to three points!!!) but how well the story is repressinted in the map, and any creative use of editing tools. Good job here
Map Design: 5
A briliant represantation of the white city and pelonor fields. The citadel is nicely done, as are the roads in Penalor. Everything, from the trebushes on walls, to the Citadel gaurds, is accurate
A nice represantation of the Minas Tirith Story.
It's about time someone writes a decent review for this map. Keep em' commin'. (thhough it looks unlikely, you only have one map)