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Edoras by WarLord Designs
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Author |
File Description |
WarLord_Designs |
Posted on 02/07/06 @ 11:16 PM
File Details |
Map Size: |
400x400 (Large) |
Difficulty: |
Normal |
Minimap:
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The golden sun that once glowed over the foothills of Rohan struggle to break through the darkened sky, the land once abundant in life now cringes at sight of its own people as though they leaked some hideous poison, some foul deed irreversible in its void. The stones and the rock faces harbour no moss or shrubs and the light that once warmed its cold surface, echoes still death on the faces of the people of Rohan. The trees that had grown at the waters edge many a king ago stand still and bent, their dead bark skins shield any love or warmth as they slowly perish in the cold grey light that filters through the thick clouds. The fog that lifts from the land carries the foul curses of lost souls; evil once again rises from the darkness of Mordor. Like a foul poison the dark lord’s will and influence slips unnoticed through the land taking advantage of lesser people, lesser men. The land that had been so still is again siring evils unknown, incomparable. With each and every passing day Rohan is beset by its own people and a new danger is beginning to mount on the city walls or Edoras and the Golden Hall of Theoden, king of Rohan. The Nomads of Eastfold gather under a new flag, yet it carries no white stallion or noble steed. Wildsmen grow closer with each passing day rallied under darkened war banners bearing the white hand, Mordor’s grip has tightened on this middle earth and the wizard Saruman has allied himself with the dark lord Sauron, forging the union of the two towers. The days now grow seemingly longer and the city towers are never without warrior, with each rising sun more villagers flee to the safety or Edoras’s walls, the light that was abundant has almost ceased and the clouds grow increasingly dark overhead. Theoden, our king had sent out scouts days earlier and yet our eyes have seen nothing, our ears heard nothing. The days are getting increasingly cold and the frost clings tighter to the shrubs underfoot. The flowers of white lace that once covered the tombs of our past lords have all but gone, and when you stand in their presence souls seem to cower in the shadows, afraid of what warmth the sun offers to us.
The full storylin can be vewed within the zipfile,
Have Fun.
WL_D. Alexus and Arthus. |
Pages: « First « 1 2 3 [4] 5 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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WarLord_Designs
File Author |
Posted on 02/17/06 @ 07:46 AM
Thanks Andy,
Are you working on any new creations?
Anway its good to hear from you, hope you have fun with the map.
Alexus. |
Darkslave Master |
Posted on 02/21/06 @ 12:21 PM
Playability: 5
Very enjoyable to play and keeps you focused all the time, maybe some good or bad events could have been placed at the beginning of the map to fill up that small gap
I finished the scenario in 3 attempts on normal, first time i quit aftr 4 years or so becouse i didnt knew you couldnt grow wheat and therefore sold the 150 stocked...
the time between invasions is long enough to rebuild your walls if they are broken down and make your army somewhat bigger.
Only comment is the bit long gap between the 2nd and final invasion (about 4 years right)
maybe
Balance: 5
The first 2 invasions are quite easy and will maybe just bash up you wall and kill some workers but more is not harmed, becouse of this you will get many time to buold up a decent army ( at th 3rd invasion i had just over 100 knights (the 100 horses and some given at that start) and a huge row of 350 archers at my wall, it was just enough to survive th 3rd wave.
You will have to find out a strategy the first few attempts and many are avaliable.
Creativity: 5
Hm...i have no idea what to say, the scrips is quite short with something like 12 invasions and events in it so nothing really creative about that, i'll go to the map then.
The city looks absolutely stunning, the wall surrounding it was very original, i haven't seen anything like it before, also many costum towers have been included.
In the city itself many strange but so good looking things are found, like bakeries and breweries build agains each ather in a special way.
The keep was just fantastic, all sords of small details at the sides like miniature height diffirences in the lowered walls, the total looks very creative and stunning, this many subtile eye candy and still a realistic and working city
Map Design: 5
What can i say...fantastic as always!
The landscape is rough and at the same time looking very, very peaceful, this is coused by the higher then defoult terrain, it looks simply wonderfull and the small stones finish it, however, shame on the river! When you look at it carefully (as i did, i looked at the landscape alot becouse it looks so nice, not just at the city like quite alot people would)you see that there are huge amounts of squires at the sides, look at it carefully and you'll see them, the banks of the stream/river look quite unnatural becouse of this.
Story/Instructions: 5
Maybe some more detail of what Edoras is and how it came to this attack (that should be fiction and not related to the book) could be added, nice work with the pics though.
Also the description of how the surrounding crumbled was very nice, you can simply see all the plants and trees withering when you read it, very nicely done
Additional Comments:
It took me 3 times to figure out a winning stratgy and it worked good enough, i could stop them just infront of the keep
maybe the last invasion could've been split up in 2 invasions folloing each ather quickly (about a year in between so when the first one would hit you full scale the 2nd one would enter the field)
also, the fact that only one signpost was placed slightly decreased the fun, but i've checked the script and saw that the invasions were balanced in numbers not normal ( 300 macemen or something like that), that needs to be placed in 3 invasions simce one will only hold 100 macemen, with 2 signposts...well you can guess
keep up the good work!
DS_M
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WarLord_Designs
File Author |
Posted on 02/22/06 @ 05:11 PM
Wow, thanks for the review and kind words, glad you enjoyed it.
Yes we were thinking about the gap for a while, but we decided that overall the balnce would remain good, however gameplay would be slighly effcted. Overal we thought the gap wans't that bad and perhaps was really needed to preven the player from creatinga n overwhelming force of men.
Thanks for the comments and great review.
WL_D.
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Dark NeRo |
Posted on 02/26/06 @ 11:40 AM
Playability: 5
This map is tricky to finish. You have a few years to prepare to the first invasion. I used this time to make the front wall thicker where most enimies attack.Also i bought weapons (bows) from the market and set rations on extra ration too make my people happier.So i were allowed to set taxis on -4 until the first invasion. with all left money i recruted bowmen.When The first invasion arrived i had about 100 archers and the spearmen the knights and swordmen ad the beginning. The first invasion wasnt hard to survive but my walls broke in the west and some enimies came in the citie and destroyed some buildings, but i could kill them with my knights. MY walls were repaired and some new archers were recruted and also some knights. The second invasion waas also not so hard to beat. They didnt break my walls even. Until the last invasion i had about 150 archers and 50 knights but the enimie break through the gate and i could just stoop them shortly away from the keep.
Balance: 5
This map was good balanced but as others mentioned before there should be some events beetween the invasions maybe one or two fires or a pest. the map took my 4 times to complete.
Creativity: 5
difficult to say. Its LOTR and some people did edoras before in stronghold but the towers are very nice and the landscaping is although very creative,exspecially the himalaya mountain.
Map Design: brilliant!!!! the city is great made and the buildings are very nice. the landscaping is although great as well as the hills and mountains
Story/Instructions:The story is well written. how much time did you guys spend on the story?
Additional Comments: a very good map by Warlord Designs. very enyoyable to play keep on guys!!!!
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Darkslave Master |
Posted on 02/26/06 @ 12:52 PM
"Until the last invasion i had about 150 archers and 50 knights but the enimie break through the gate and i could just stoop them shortly away from the keep."
holy sh.., how did you do that with only such an army, it were well over 900 men that attacked...
at that time i had...*counts axactly from a screenshot of army numbers* 322 archers and 107 knights and 4 swordsmen given at the start of the map and i barely made it
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Dark NeRo |
Posted on 02/26/06 @ 01:29 PM
I MADE MY WALLS THICKER WITH WOODN WALLS SO MY ARCHERS HAD MORE TIME TO FIRE AT ENIMIES AND WELL LASTLY I WON IT AFTER THE 4 TRY
ps is THERE A 5 CHAPTER IN YOUR CAMPAIGN DARKSLAVE MASTER? (HOPE SO)
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Darkslave Master |
Posted on 02/27/06 @ 12:06 PM
Dark Nero, first of all, IT'S VERY ANNOYING TO TYPE WITH CAPS ON, and secondly, check my thread "my large projects" in the scenario design forums and read the last post by me, koen's quest will continue untill all enemies have been defeated, ch-6 will be the last one for the Snake, after that the Pig, then the Wolf and lastly the Rat (becouse i take his tounts to serious so he'll be sending huge invasions all the time by then)
I have no idea of how many chapters that will be but enough fo you to enjoy yourself believe me [Edited on 03/01/06 @ 02:53 PM]
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WarLord_Designs
File Author |
Posted on 03/01/06 @ 07:59 AM
Thanks for the review Dark NeRo,
We are glad to hear you enjoyed the map, thanks for the comments, about the story, it was probaly the shortest part of the design process only taking a few days to come up with.
Thanks again,
WL_D. |
Lord Karpathea |
Posted on 03/28/06 @ 10:17 PM
Playability: 5
This map was so awesome that there are no words to describe it. I had an absolute blast playing this map.
Balance: 5
People who I have commented on before might know that I l-o-v-e love maps that you can barely win, that you're so badly outnumbered you want to cry. This map not only passed my expectations, it blew right through them. Very nice.
Creativity: 5
Well not many people have done Edoras, and none have made Edroas with custom sounds and music. Regardless of the number of LOTR maps out there, this one is one of the greats.
Map Design: 5
Perfect. Enough said.
Story/Instructions: 5
Impressive. I'm running out of compliments.
Additional Comments: Wow.................so what piece of masterfulness will you be turning out next?
[Edited on 03/28/06 @ 10:19 PM]
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WarLord_Designs
File Author |
Posted on 03/30/06 @ 01:47 AM
Thanks for your review :D glad you enjoyed it,
Arthus |
Pages: « First « 1 2 3 [4] 5 » Last » |
HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Playability | 4.9 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 9,706 |
Favorites: [] | 2 |
Size: | 15.61 MB |
Added: | 02/07/06 |
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