very complicated....not for the novice....not enough time.
It sways way to much to one side....you will never complete the mission in time.
Nice looking map, lots of trees, streams and other eye candy.
Map Design: 4
nice map design
the instructions are pretty clear....but it lacks a story line. Why are we fending off wolves, making swords, baking bread and growing hops?
Additional Comments:More time should be given and turn down the hops problem a couple notches.
[Edited on 09/23/06 @ 06:10 PM]
Posted on 12/19/06 @ 03:16 AM
If ever a map lives up to its name, this is it. The start of the scenario sees you facing hordes of wolf attacks as your peasant and worker activity triggers them into action. This meant a fairly interesting first ten minutes or so as I tried to carve my way through the attacks, followed by a sweep across the map to kill any remaining wolves haning around my buildings and farms. After this, you are left to your own devices to meet the goods requirement, which takes a little effort to set up a suitable food and industry chain, but with no events to keep you on your toes, I did find myself a little bored towards the end. Not a bad effort from the author though.
The goods requirement seems at first to be rather steep, however by movement of the stockpile to a site adjacent to the iron deposits, you should be able to meet the swords and iron targets without too much fuss. You may need to address this issue early on in the game though. With massive expanses of flat land to place an abundance of hop and wheat farms, the ale requirement is relatively easy to meet, as is the need for bread. As above, a lack of events held back the overall difficulty of the map, and once the wolves are gone there isn't a huge amount to do.
The theory behind the map is a good one, if not a little basic. I do enjoy playing economic scenarios set against a timer condition and thos wolves at the start can eat into the time you have to meet the win criteria. Despite these plus points, there wasn't really anything else here to comment on, as this is a scenario that has been done many times before and would have benefitted from something else added to the scenario to justify a higher.
Map Design: 2
The design is very much one of contrast. The area near the keep and behind, where the hordes of wolves are, is a little rudimentary but atmospheric and definitely meets the author's intentions to create a dark, dangerous place. The problem is that 80% of the landscape isn't used, that being the plain, more or less featureless grassland to the south of the keep. A map of contrast by name and nature. One or two smatterings of eye candy are present.
The map submission is let down somewhat by a relatively weak story and little in the way of instructions or any other information to introduce the map. Whilst a story isn't essential, I review this area of an author's work based not just on quantity but quality, and the map is crying out for some more effort in this section. As a result, I cann't give a score higher than 2/5.
Some elements of this map are fine, enjoyable and generally well done. This isn't a bad scenario at all, but it does need some more work across all areas to gain a better score.