The Viking Raid II (updated)
Posted on 02/14/06 @ 10:57 PM (updated 02/17/06
King Halfdan the Brave stood on top of his keep and inhaled deeply the fresh air. He had finally bested his old enemy, Askald the Snake. With the man hanged and his lands taken, it was now safe to journey southwards. He oversaw the town from his high vantage point and felt proud of what he and his people had accomplished. He had beaten a well trained and armed adversary with fewer troops and means, and this had impressed even some of the other kings. However, there was one man who had not needed to see Halfdan victorious to place his trust in him. This man was King Asgard Silverbeard and he had given his daughter Ingemar, even though the Snake was still very much alive. A few years later, Ingemar had given birth to Halfdan’s son and they had named him Harald. King Halfdan the Brave loved his son very much, but he was not the kind of man to sit still. The recent victory and the spread of his wealth and fame had only wetted his appetite for more.
The thaw had come and gone, and it would soon be summer, one hundred and sixty men boarded three longboats in the fjord. The ships were now ready to set sail, as each had been packed with supplies and arms. Last to step aboard one of the bigger longboats was King Halfdan the Brave, the man who knew no fear…
Read the conclusion to the story about Halfdan and his men in the zip file. In case you haven't played part one yet I recommend doing that first. You can find it here:
This map has a dual scenario. The way this works is simple; at the start of the map choose your victory condition and start playing accordingly. This is all further explained in the zip file as well, so be sure to read that before you start playing. The scripting will work sub-optimal at easy difficulty level so try to avoid using it.
Allright, I hope you'll find this a worthy successor to part I and have a good time. :)
1: I uploaded an updated zipfile after 4 downloads, the updated file includes epilogues for both of the scenarios/stories.
2: After 24 downloads I have uploaded an updated version of the map. The only change is that you now have an extra month. This was done to lessen the time pressure on the cede event. (Although you will benefit from it in the wood scenario too.)
3: After 47 Dl's I have updated it again to make sure the fires will never occur in the cede sceanrio.(deleted the '300 woodplanks aquired' condition that would trigger the fires)
If you are having trouble finishing the cede in time; I posted some spoiler-ish advice on the second page of comments here.
|Author||Reviews ( All | Comments Only | Reviews Only )|
I only played the fighting-side of the map, so this is what I'm reviewing. This review has nothing to do with the gather 1000 wood objective.
As always, of a very high standard. The highest possible there is actually. The cede was quite nice, but it was the defending battles that was the most entertaining part of the map. I don't think that the time between battles were too long, the opposite actually =P
The fighting forced me to use tactics that I don't really like, like rushing out from the castle, placing troops in front of the gates (I prefer to protect my men behind walls), but this is what made the map so nice to play, the requirement to use tactics that you don't really like.
Phew...tough! VERY tough. So tough in fact, that I wasn't able to beat it.
The cede wasn't very hard battle-wise, but instead proved to be a challenge when it came to time. You had to be quick, real quick, and it took me 4 attempts to just figure out how to beat it. Also, the cede didn't take up too big a part of the map, which was good, since it gave room for the real fighting.
At first, I had troubles getting my popularity up, I was without food for several months, since the peasants doesn't seem to understand that the granary has moved, and the wolf attack (that was no real attack, thank God) took my popularity almost down to 50.
The first two invasions were VERY tough, untill I read some hints (both in the write-up and here). After that, they were quite easily beaten off.
The bandits never proved a threat actually, and it was mostly fun to watch them get slaugheterd outside my walls.
The final invasion(s) however, was a real nightmare, and I haven't beaten it, and I don't think I ever will actually :( There's jsut too many troops...
Anyway, since I got VERY close to beating it, and I know that I'm not the best of players, this map is worth a 5 in balance as well.
Well...what can I say...A clear 5? Possibly a 6. All the things that makes this map unique has already been mentioned and are pretty obvious.
Map Design: 5
As usual, very nice. In my opinion, this looked even better than Episode I (which was a clear 5). I especially like the burh and how it was sited close to the river. Just like WL_D, I preffered the look of the original castle, but in the end, it's all about being historically correct, isn't it? =P
The rivers is fantastic, not only is it a rather wide river (different from most other rivers in Stronghold maps), but it also curves very natural, and as it gets closer to the coast, it starts to widen. I didn't have much time to look at the forest as I was busy fighting and trying to manage my economy, but it looked very nice and all natural. Nice little eye-candys with the apple trees as well.
Since this is a campagin (although a short one) you get more involved in the story, and the story is excellent. It is well written, has a nice and interesting storyline, and actually has two different endings!
The instructions are clear, and no one who can read can fail to understand what to do (even though the map is a bit complicated). The hints are very useful as well, and I don't think I would have come as far as I did without them.
Defenitly a worthy sequel to the first episode, and this one was actually better than the first one, IMO.
I still can't understand how you made it through the playtesting for this one...the dual scenario seems like a nightmare. Lucky you did it anyway, 'cause it sure pays off in the end. Fantastic!
Really awesome. I had a blast playing this map.
I had a no issues with the balance, this is my kind of map. (took me three hours to beat! AWESOME!!!)
If I could go higher, I would. Possibly as high as a 7.
Map Design: 5
(see above) Exquisite. Enough said.
Excellent. A really good story, I thought it flowed smoothly and really got you hooked from the start.
Additional Comments: Impressive. Most impressive.
[Edited on 03/10/06 @ 07:17 PM]