Fighting has been going on forever in the Italian states. You have purchased some land by a river. pretty soon people started showing up offering there services. They came to you to flee the wars in the states but they didnt think they braught the war with them.....
In this mission you have to survive along time. You have to endure hardships such as invasions, wolf attacks, fires, and even the BLACK DEATH!! Build your empire anyway you like. Build it or die trying.
Hmm, hard to say... With the trees right next to you in the begining (If you place your keep on the hill) you have easy access to trees, which is nice but makes the early game relativly easy.
If you place your keep next to the Iron and Rock then the map become very easy. Even so, I placed my keep on the hill but by the games middleI had a never ending line of income from the stone and iron.
It's so so... Maybe a bit more detail, but as I like to say "Sometime less detail is best"
Map Design: 2
You got something so you get a five.
-There was only ever one fire! Which some how gliched and never started.
-The game donsn't end
-There was never a black death
-The attacks were very very easy to defeat (for me)
-The final attack... WHAT HAPPENED!!! THE FINAL ATTACK WAS NOTHING MORE THAN A FEW MEN OF THE RAT!
More play testing next time.
[Edited on 03/15/06 @ 09:43 PM]
Posted on 04/01/06 @ 06:33 PM
It was playable
The balence of the map was good.
It was very creative, exspecialy the black death GAH! like 8 plauges and fires
Map Design: 2
The map design was good with the bridges crossing the river
I liked the story and the BLACK DEATH theme
That black death was a pain but a nice touch
Posted on 06/05/06 @ 05:26 PM
I enjoyed using the well-designed terrain to build a stronghold from scratch. I always like a "place your keep" invasion scenario. (I wish there were a way to search the invasions for them). The author has allowed plenty of flexibility if you want it. On the downside, I had to while away the last 40 years on max speed (and this was after sneaking a look in the editor to make sure it actually would end).
Invasions needed to be bigger and or more frequent. Towers could overlook the two signposts and the invasions were blasted to kingdom come as they gathered. See map design. Too much time was allowed to get ready for the first invasion. I played on Hard. I would say that this is normal difficulty as it stands now.
The land was well designed. The two bridges were nice.
Map Design: 3
I liked the terrain laid out for the building of a great castle. Making the player clear the trees to build on the hill was good. The bottleneck of the invasion routes over the bridges would have been good if the player had been pressed hard with more invasions. The raised land by the river was good preventing moat up to the river. See Balance above. Would have given 4 if obstacles to tower-building had been placed around signposts.
Some useful clues about plague. And yes. You could build an Empire. I could have walled over the entire map several times over :-)
I really enjoyed carving out my castle. I thank the author for providing a good canvas for an enjoyable build. I would love to see the author improving his scenario by a) adding rocks or marsh to prevent towers near the signposts. (I just cant help myself - if I can build there I will - even if I do spoil the game for myself. Please stop me doing that) b) making the first invasion earlier and subsequent invasions larger. And c) ending it 30 to 50 earlier. I would happily play-test the updated scenario and hope to be able to adjust my review if changes are made.
Thanks again for a good fun scenario.