Author |
File Description |
brave sir robyn |
Posted on 03/13/06 @ 11:45 AM
File Details |
Map Size: |
400x400 (Large) |
Number of Players: |
4 |
Balance: |
Balanced |
Difficulty: |
Normal |
Minimap:
|
A straightforward four player/AI skirmish ...
The two southern coastal keeps are on low ground, the two northern keeps are on high ground and therefore not suitable for moat digging AI's.
I'd recommend to site yourself in the south-west coastal keep and fight against three allied AI opponents, giving them a gold advantage.
Though you can of course play however you wish ...
Have fun and please enjoy ... :-) |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
gemini11 |
Posted on 03/14/06 @ 08:34 PM
how u make ur men purple? |
Pat Dark Knight |
Posted on 03/15/06 @ 11:40 AM
nice map. I'll try to review it for you as soon as possible
Pat Dark Knight |
brave sir robyn
File Author |
Posted on 03/15/06 @ 12:52 PM
Gemini11, the colour change was done using a Hexadecimal Editor. It's only like it is because this map is also the same landscape as an Invasion mission that I'd already re-coloured.
Pat Dark Knight, thanks! I hope you enjoy playing on it. :-) |
Pat Dark Knight |
Posted on 03/19/06 @ 11:09 AM
Uhm, I've had problems getting it to work. Its a stronghold crusaders skirmish map, right? cuz i can't see it in the maps to play for the skirmish, but i can see it in the map editor section of the game... I'm not sure what to do lol
Pat Dark Knight |
brave sir robyn
File Author |
Posted on 03/20/06 @ 03:50 AM
Not sure why it won't work for you Pat, I checked it on my machine last night and it was fine ...? |
Pat Dark Knight |
Posted on 03/20/06 @ 11:16 AM
alright. When i get the chance, I'll see if maybe just rebooting the game would work. I can't promise any review 'til the week-end. But then on friday, I should be able to play it, and have a review done on saturday night at the latest. Hope i dont forget :s
Pat Dark Knight |
Yasko |
Posted on 04/23/06 @ 11:02 PM
Playability: 5
Great gameplay on this map! I think a "straight forward" skirmish is understating, as other strategies, such as height advantage, multiple attack points, and defence of resources come into play.
Balance: 5
Enemies were not too close or far, and skirmish AI worked wonderfully. I was attacked often, and brutally, and not always from the same direction. Very challenging!
Creativity: 5
The purple motif was a nice play on words.
Map Design: 5
This is one of the most "natural" looking maps I've ever seen. Lots of attention to details - this probably took a while to make.
Story/Instructions: 5
Tips and instructions were given prior to play, and while a nice addition, I don't think an in depth story line is required for skirmish maps - just let the game play speak for itself.
Additional Comments:
Awsome. At first glance I thought all that stone and iron would make for an easy map, but with a computer gold advantage, constantly attacking enemies, and resources far from the keep made this map a fun challenge.
[Edited on 04/23/06 @ 11:03 PM]
|
Lord Dredde (id: lord dredde) |
Posted on 01/24/09 @ 07:23 AM
Just want to add that you should try the invasion map version of this.Very enjoyable! |
ericgolf
Staff |
Posted on 01/24/09 @ 08:29 AM
I think the invasion map version of this mentioned by lorde dredde above, is called, Holiday In The Sun. |