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The Desert Citadel

Author File Description
The Rabbit
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
After a few years in the crusades pointless killing, pillage and other “fun” of your “fellows” disgust you. Having been wounded did not cheer you up, either!

You thus wish to settle down and claim a piece of the land of milk and honey. Unfortunately no liege will let you, as they do not recognize your title!

Finally a duke with a questionable sense of humor allows you to set a manor anywhere in the desert as long as you do not enclose your keep and grants you the right to build a few walls and two small towers. Great, eh?

Sitting in the pub and swallowing your pride and anger with ale you meet an old friend, a monk. He tells you about an old, abandoned small "citadel" in the desert where he and some brothers have build a small cloister. You decide to use that for an advantage and build your manor, few allowed walls and two towers right next to it!

You plan to collect enough goods and money to either be recognized as an independent lord or ... (well, insert any idea applying force here)

Turns out however: There is a catch. That "abandoned citadel" is a holy meeting place for the desert tribes. Guess who is not amused and wants it back? In addition, fires, plaque, crop and hop disease and pestering lions are your constant friends. Furthermore the son of duke was not amused by the joke of his father and wants you dead. He'll become heir in about 20 years...

Key facts:
- Have 250, happy people (religion and pubs > 50%),
- Collect the stuff needed to make and supply an army
(500 bread, 750 beer, 60/60 swords and amour and 25.000 gold)
- Enclose your keep or loose your lord and your done for!

Some hints:
- The duke never said anything about moats …
- Get rid of enemies fast or you might miss out on some help
- The fair and bards come to the remotest places!

p.s. I could start the game only from the "own scenario -> play maps" menu. However that might be due to my german version of the game (neat way to excuse myself for any funny use of the english language commited above, eh?)

Reviews would be most welcome!
I hope you enjoy the map, I personally did!
- goals slightly lowered (beer 500, Ppl 180)
- fixed jammed brutal invasions in later years
- Added more eye candy :)
WARNING: The later invasions profit from the good things of "player 2". This is intended and should be considered. Not having a tight defence will break your neck !

AuthorReviews   ( All | Comments Only | Reviews Only )
Lord Michael I
Map Design4.0
Playability: 4
Now the map is a lot better! The invasions are a bit too soft now, bot no complaining! Still the game is hard for a rookie, not for the invasions this time, it's because of the goals. Anyway, it's a really nince map!

Balance: 4
Now that the goals are adjusted a bit, the game is a bit easier, however, not for newbies. The population now that is lowered it's a bit more "reachable". However, there is one complaint: You should make more grass land. The grassland is not enough to produce an effective food economy for 150 people. It barely can reach it using it at it's most effective way.

Creativity: 5
Everything is creative: The map layout, the story, the goals, and so on.

Map Design: 4
This is just a simple thought: The tower of player 2 was cool! It was destroyed as if it resisted so much attacks and the camels made an appearance that it was never manned for a long timme. The map is nice. Congrats.

Story/Instructions: 5
The story and instructions are nice, so, I don't think I have to say more.

Additional Comments:
Good map! The map is better since you havelowered the goals a bit.

[Edited on 04/19/06 @ 09:12 AM]

Lord Zappa
Map Design5.0
Playability: 5
Very nice! 5 given for actually having to PLAY all the time! In other words, it took me several restarts to find the best tactics and I had to manage the settlement all the time. It was none of those "build A to Z" and sit back maps.

Balance: 5
Well, the Invasions are horrible if your defenses are wrong and still a challenge when they are optimal! Thus this is a 5! The good and bad events are nicely balanced, too. Also the map provides the right amount of resources since usability of the large iron/stone fields is limited by plenty of distance.

Creativity: 5
Cute idea to provide a small castle but no option of walling yourself in. Either you use it wisely or...

Map Design: 5
Clean and well thought through. I just downloaded the update (when I was about to write this) and I liked the eye candy changes, too.

Story/Instructions: 5
Nice background story. All you need to be encouraged!

Additional Comments:
Highly recommended to play this! If you do, take your time and never give up! Maybe 180 Ppl seems easier but I actually needed more to have a good economy AND firefighters AND chapels AND ...
Duc Camembert
Map Design4.0
this one fun and chalange and the story ise good. The creativity and map design is ok. I think you should add more eye candy >.

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HGDL v0.8.0

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Map Design4.3
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