Hm...not into typing at the current so not too much info before downloading this time.
The map took quite a long time to create and I hope it is worth the wait.
Story in short:
You have become ill and need a remedy, the Snake is willing to give you the herbs needed but he needs something back, you plan is to let the army take over the castle while he is negotiating at your camp, there is only one chance to get it done, if you do not succeed whole Europe, no, the whole world will soon be at his feet, you must succeed!
Special thanks to Jasper Tudor and Dark NeRo for making the castle as it is and playtesting the map, thank you!
Also, a review or some comments are welcome!
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This map is a very short invasion map were you have to kill all enemies on the map. Your group of man is soon under attack of enemies and you have too react fast when you don’t want to lose many men. When I have survived this attack I moved all my man to the hill right to the wolfs outpost. I shoot down the archers and killed the lord easily. I moved all my troops ( including the reinforcement) to the left gate of the snake castle. My man smashed down the gate easily and killed all the remaining man in the castle and on the walls. I moved my last archers on a Tower to shoot down the last man in front of the right gate. It was a grat fight and I really enjoyed it so it’s a five in playability.
Its difficult to say it because I playtested the wrong version of the map and so I knew what was expecting me. I finished the map on my first try than.
An other point is that when I movedmy man on the walls some cannot move anymore because they stood into the wooden walls. Because of this I lost about 10 units. But all in all I give you a 4.
This map is a simple siege map. There are almost no scripted events or messages in it. But because I don’t want to bring the rating down I give you a four. ( the map is really great darkslavemaster but there is nothing real creative in the map; so sorry about this comment.
The mapdesign is very very nice. I really liked the river spreading to the farmland, the castle is although nice designed, especially the keep area. The landscaping is great too. I liked the hills very much and although the outpost of the wolf looks very nice. ( Tower next to the stockpile). The onliest thing is that the map is only 300x300 but well I really liked the landscaping and I don’t want to be rude to you :-P
So all in all the Landscaping is the highlight of the map and I really enjoyed to sit back and only watch the landscaping- 5
Nice Story, its well written and it has many details in it and its very long ( about 1700 words).
But if I were you I would have added some hints because if some players might have problems with it they might need them. But as I said the Story is very nice and I enjoyed reading it – it’s a five, too.
I really liked chapter 1,2,3 and four and I really enjoyed number 5 too. I hope you will keep on the good work. ( don’t be angry with me about the comments in creativity :-p )
Do you allready have an idea about chapter six Darkslave Master
[Edited on 03/23/06 @ 02:31 PM]
I really liked the how the map played. Killing pits were placed in a tricky way to make troop-movement difficult. The siege was great fun and required some thinking and unusual troop-movements.
What I didn't like however, was the attacks in the start of the map. They take way too long time, and as the enemy only attack in very small groups, they never become a threat, only a bug. Other than that, the map played flawlessly however.
Unlike Dark Nero, I wasn't able to beat it at my first attempt. It took me three attempts to beat the map, and I found that to be very good. It didn't take too many tries, nor too few.
Archers are placed in dangerous spots along the walls, and I guess I have to suit myself for placing the towers in such awkward positions (I was always in their line of fire!) =P
Just like Nero, I msut say that this map didn't feature anything shockingly new. However, creativity is the category I care for the least, and I think that they eye-candys in the castle and the Wolf's outpost are worthy of a 4 (excellent).
Map Design: 5
The castle walls were perfect and were the best part of the map =P
Just kidding, I really liked the landscape for this map. There are many significant improvements since your last map, and overall, the map has vaery nice craggy, WL_Dish, style.
I particularly like the little hill/cliff jsut north of the river coming down from the hills (that flood the plain where your army stands).
Rocks, shrubs, iron, stones and dirt were all placed in perfect balance and at the right spots. I also like the many rivers and that you managed to make the birches look really nice (I personally find birches to be rather tricky).
The story was long (mostly written in diary-form) and gave many perspectives on the map. Language was sound and there were no grammatical errors.
It's quite hard to keep a storyline interesting while creating a long campagin. This far you have succeeded very well, and I hope it'll continue in this way.
This map is very nice to see, as it shows that the designer has made many clear improvements (both when it comes to map design and playability). Really like what you've done with the landscape, and I'm looking forward to your forthcoming maps. Good work!
This map was extremly awesome.
I first played this map on Hard, as I normally do with new maps. It didn't pose much of a problem to beat. I then, as usual, moved to Very Hard.........wow. It took me two tries to beat it, which is one more than the norm. Awesome.
This map was full of creative creativity and good eye-candy. That, and I don't really know what to say; long day in my classes and a ton of studying to do, so I'm basically one of the walking dead right now.
Map Design: 5
Absotivly posilutely exquisite! (absotivly posilutely = positivly absolutely, little trick with the syllables.... :)
I liked the story, but that's not important. What is important is that it was of good length, and it was well detailed.
Must play more DS_M maps...........*walks like a zombie toward DS_M's house*
[Edited on 04/05/06 @ 05:33 PM]