This is the sequel to Triangle Callenge 2, but this time the shape is a Quadrilateral instead.
This mission is a hard "siege" mission, where your contacted allies have sent a massive "relief" army to your aid. However, this will be a tricky siege, so victory at first should not be expected. Since your allies have sent you this "horde", you must eventually repay them.......
If anyone has any ideas for the continuation for this campaign, please e-mail me at email@example.com
Also, the next scenario will be in Normal Stronghold, and NOT Crusader. (For those who are loyal to downloading these missions.)
Posted on 03/28/06 @ 06:45 PM
alright im gonna rate it as soon i finish playing it.
you should see my maps, too
Posted on 03/28/06 @ 07:27 PM
It's an excellent map.... Don't have much to say because i didn't beat the level, it was too hard for me.
Even though that the player doesnt have far range siege equitments, but i found out that it's still possible to use the archers and pick off their archers and move into the castle.
It's a normal map and i can't really find much creativities so i just gave a 4.
Map Design: 4.5
The map design was very good like the hills, grass and the shrubs, but i usally dont give 5.
You should of put in a bigger story and give some hints to the map, but i know it's a challenge map, so i gave you a 4.
I think this is a great map, with good map designs and challenging enemies. but i just want to ask why is the gatehouse blocked by walls??
Also rate my maps too please :)
[Edited on 03/28/06 @ 07:27 PM]
Posted on 03/28/06 @ 07:28 PM
also does any1 know why does your troops reduce by 75% when you play the map and it wont be reduced if you have a castle?
Posted on 03/29/06 @ 01:11 AM
That simply depends on if you have scripted any invasions or not. You will get the full amount of troops if you script any invasions (yes, even if you don't have a castle).
Posted on 03/29/06 @ 03:39 PM
But how do you put script in a map
artofmath File Author
Posted on 03/29/06 @ 03:48 PM
If you didn't read the storyline, then you will not know why the gatehouse was blocked. (Also for playability reasons.)
Posted on 03/30/06 @ 01:53 AM
Click the "Edit Scenario" button in the editor. Scripting is one of the basic things in the editor! No script - no map.
Posted on 03/30/06 @ 06:22 PM
I liked this map. Despite the fact the your army is bunched up in weak units other then arabain swordsmen, you need to plan your attack well in order to suceed.
This is beatable, but I only beat it by long patience. I picked off the archers on the walls quite easily until I got into the outer keep.
This is the true part of the map, I liked this espically because you have and equally numbered defending units as you do attacking. Its something like Impossible Scenarios on Starcraft(TM)
Map Design: 3.5
Eghh, Nothing to specail here, i suppose the hillish terrain raises this to a 3
A overall average story
Overall its a good map, just needs a few patches here and there.