Creativity: 2
There have been many multiple enemy maps. Yours didn't stand out
Map Design: 1
I'm not trying to be mean, but its horrible. It looks fake, there's huge clumps of resources piled together, the river is unrealistic and its completly flat. No terrain changes at all. It looks like this map was hastily thrown together with no thought.
Story/Instructions: 1
Minimal instructions, not much of a story.
Additional Comments:
Needs work. In order to make "another good map", try perfecting the first.
[Edited on 04/01/06 @ 01:56 PM]
gemini11
Posted on 04/04/06 @ 07:49 PM
Rating
1.0
Breakdown
Playability
1.0
Balance
1.0
Creativity
1.0
Map Design
1.0
Story/Instructions
1.0
Playability: 1
Too many supplies
Balance: 1
Completely Unbalanced
Creativity: 1
You sure you didnt just place random supplies in random places?
Map Design: 1
You can tell from the minimap it sucks
Story/Instructions: 1
How could u explain this
Additional Comments:If i could give a zero i would
Duc Camembert
Posted on 12/13/06 @ 03:36 AM
Rating
1.8
Breakdown
Playability
1.0
Balance
2.0
Creativity
2.0
Map Design
1.0
Story/Instructions
3.0
Playability: 1
It's too easy to play. You see, the area full of THICKEST GRASS, IRONS AND BOULDERS. It's so many that i'll win in no time. Make it lesser
Balance: 2
The map is unbalance. But you made a detail balance between the west and east. good job! But it's a bit easier for me... The middle will suffer because the 2 front attack!
Creativity: 2
Well, the map isn't creative. First the design. It's not creative. But i'll talk about it in the map design. And the farmland. It's too vertical. And the story, your story seems pretty good. Some lords who searched for goods. But we'll talk about it in the story
Playability: 3
I can play it. But it's not good for multiplayer. I prefer to play with AI. It's nice to play in the middle islands, surrounded by wolves. Their mangonel made me crazy when i tried it. But the recources, too many. For iron it's too many... that what makes this map easy
Balance: 2
The map is unbalance. But you made a detail balance between the west and east. good job! But it's a bit easier for me...
Creativity: 3
Well, the map isn't creative. First the design. It's not creative. But i'll talk about it in the map design. And the story, your story seems pretty good. Some lords who searched for goods. But we'll talk about it in the story
Map Design: 1
well.... first try to reduce the irons and boulders quantity. And use the smaller option and variate the iron. And the location. Example, you can put iron in the mount with some rock. Then, the grass. Variate it. Join the oasis grass and the thick grass. Then variate it. And the grass, don't be too vertical. Then add some trees and shrubs. You can download surajsubba's map then see the design. DONT EDIT FOR COPYING just watch then create like that.... now river. Everyone said that this is a river. But accoding to the story (desert strait v1.1) it's a sea. You can change the sea to river. Then add some rocks, beach in small options then add to the river. Then some fords. For more detail you can download surajsubba's map then you see the river. Or in the mapmacking 101..... Also delete the iron and boulder island. It's horrible....
Story: 3
Well the story pretty good you know? Some lords try to find out about the mysterious rich land. Like "Terra Australis Incognita". But need some change. Like, improvement. Somebody must improve about the heaven. Is it true? The real, they'll find out it's real or not..... but you can variate. Like they're do it without thinking. And about the guardian.... you can change it to local people that don't want they sacred land destroyed... be creative!!
Additional Comment
Well need more change. If you still confuse, ask pro mapmacker. Like Pat Dark Knight or Suraj Subba. You can visit mapmacker 101... don't think we hate your design. Sorry for some horrible comment but you need it to be a great designer.