If any cleric was more powerful than the renowned Dahlver-Nar, histories do not tell us. The gods themselves gave special powers to him, and these have passed on to others by means of the great relics of Dahlver-Nar, his teeth. Each tooth has special powers, but the combined full set grants abilities similar to the actual Dahlver-Nar (when he was alive).
The priests of the City of Ye'Cind possess the full set of teeth and have locked them safely away deep in the treasury of their cathedral. You must destroy the teeth before their magicks are used for evil. Sack the city and gain access to the cathedral. Bring it to the ground (WIN CONDITION) and destroy the molars within!
Some mountain tribes (Green and Blue on the map) have taken it upon themselves to rid the earth of these teeth as well. They call themselves the "Dentists of Destruction" (DOD) and will aid you in the attack. Be careful, the natives are restless and will attack you too!
Sounds interesting, I'll play and rate this tonight, if I have enough time. I gotta go to a party, teeth a', lol.
lollard97367 File Author
Posted on 04/03/06 @ 03:46 PM
All comments and ratings welcomed!
Captain Diablo
Posted on 04/04/06 @ 03:41 PM
Rating
4.1
Breakdown
Playability
4.0
Balance
4.0
Creativity
4.5
Map Design
4.0
Story/Instructions
4.0
Playability: 4
Aye, this was a good experience with troop placement, different stances, and will test your strategic skills to the maximum potential. You have to be careful here as one or two misguided steps can lead your whole army to ruin. The castle was nicely built, with a city center, and multiple marketplaces, including your own! Although it would have been nice to have been able to buy extra stone for your catapults. Nicely done Lollard.
Balance: 4
Your army has the perfect size, perfect types of troops, perfect siege equipment, but the slingers were a wee bit useless. And the lone hidden Crossbowmen was too easy to pick off.
Creativity: 4.5
Very creative with a goal that requires you to destroy the church and rid the world of the teeth of Dahlver-Nar, a powerful cleric that held his power in his teeth. Also multiple bands of rebels will help you to a limited extent. Although as stated they will attack you as well.
Map Design: 4
Simple, yet fluent, terrain around the castle. And the castle itself is a fully functional, a moat around itself, and dependable but perhaps oddly placed defenders.
Story/Instructions: 4
I liked it, the story clearly define the goals, is as interesting read, and sets the mood for the scenario.
Additional Comments: Nice map Lollard, keep on truckin'.
lollard97367 File Author
Posted on 04/04/06 @ 03:58 PM
Thanks for the input. Always good to see old reviewers speak up! I will rate one of your maps, which one do you want me to study?
Captain Diablo
Posted on 04/06/06 @ 11:50 AM
Hmm, Come Winter, Come Foe would be nice. Thanks Lollard.