Thar She Grows!!! A Tree Growth Demonstration Map
By Mark Quinn (a.k.a. Boingo the Clown)
File name : Trees IVa.map
Release date: April 1, 2006
The purpose of this map is to demonstrate which types of terrain different types of tree will grow on in Stronghold Crusader.
The map was created in response to a post on the forum, asking what types of terrain different trees prefered.
The west (left) side of the map is equally divided into isolated plots making up four columns and five rows. Each column represents a different tree type, and each row represents a different terrain type, from oasis grass in the north to bare earth in the south. Each plot is completely isolated from the others by a tall rocky plain, and has three starter trees in it.
The east (right) side of the map has its own premade Utopia set up on it. The set up is nearly perfect. There are plenty of hops, wheat, and apple farms, and a full compliment of bakers, clergy, and ale and tavern facilities set up. Just let the peasents do their thing, and the situation will be fine. (A tiny bit more info in a bit.)
All you have to do is start the map, and check the trees every now and then. As mentioned already, each and every plot starts with three trees of one type. When left alone, some trees will randomly die, and trees that are on their prefered terrain will spawn new seedlings close to themselves. After about 20 years (game time), you should end up with some empty plots where the trees have all died, and some plots that are completely filled with trees. This will tell you which types of terrain are prefered by which trees, the primary purpose of this map.
(Crank up the game speed to 90 to make the time pass more quickly.)
If you would like to be a wicked and evil lord, the city is set up perfectly for you to be one. There is plenty of everything, and you should have a +9 religion bonus and a +8 ale coverage bonus within just a few game years. When you reach the two bonuses mentioned, you can either set your peasents' food to double rations and set the tax rate to crueller than cruel taxes, or you can set your peasents' food to no rations and set your tax rate to mean taxes, and sell all the food for money. In either case, the popularity bonuses from religion and ale should keep your popularity up at 100% most of the time.
Oh yes. There is one cheesy bit of eye candy on this level.
I got bored.
Play the map for the tree test. Stick around to watch your peasents run around working themselves to death.