The second "perfect" castle I have produce, demonstrats two differnt versions of castle. A smaller, more practical castle, with defensive advantanges needing less resources to up keep, and more of a quick way of money without using taxes. Then a large castle, presented as a potential home for 200+ peasants. A sure fire way to keep the cash rolling in on taxes alone. There is no mission on these two, instead a working example, similar to the first Perfect Castle. I hope you can all enjoy!
My review reflects an overall impression, rather than game elements because they do not apply.
The purpose of this design is not clear. Am I to observe a perfect balance between resource production and sustainability? Does that mean sustained popularity, population growth, army construction, or what? Perhaps if the instructions clearly spelled out what the point is, I would know what to look for. Does the author intend for a pattern to be followed? Without explicit explanations, I simply the author's intention.
Also, why is their a trader in the big castle if he doesn't trade anything?
Its certainly an orginal concept, but the author assumes I know what he wants me to see.
Posted on 03/24/09 @ 10:40 AM
The earlier submission "The Perfect Castle" was a Free Build map with an enormous castle. V2, is an economic map. It is important and shows two highly practical set-ups. It illustrates where certain buildings should be placed if one wants a most productive city.
- Apple orchards around the granary.
- Bakeries aside.
- Weapons workshops and armoury next to the stockpile.
The description of v2 clarifies the purpose: training troops. Thus, this map Could be called "Preparing for battle". This economic outline works well for invasion scenarios, the more for multi player.