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Downloads Home » Stronghold: Invasions » Part 1) Epford Motte and Bailey

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Part 1) Epford Motte and Bailey

Author File Description
younghappy
File Details
Map Size: 400x400 (Large)
Difficulty: Easy
Minimap:
The Year is 1074, chains of small forts have sprung up accross Southern England to establish Norman Ruling. Take charge of this fully garrisoned Motte and Bailley castle. Scouts report that a neighbouring castle has been taken by an uprising rebel force and the bad news is they are heading to your castle. The good news is some of the archers escaped the raid and are heading to your castle. Don't forget to defend Epford village, a thriving river town and look after their needs or they wiil leave the casle and join the rebel uprising. King William I has ordered you to rebuild the stone castle on the river Island. Collect enough Stone and Iron to rebuild this castle in Part 2 but don't relax as more rebels can be heard coming through the cliff gap. If the scenario doesnt work let me know i'm not so good at editing winning conditions! This is my first uploaded castle so make any changes you want, have fun!!
Please Rate or leve a comment!!
Part 2) Building the stone castle will be coming sometime when i decide to make it.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
lollard97367 Nice looking motte! Will play today.

EDIT

On normal difficult the goal is 3000+ stone. Thats fine as a goal, but with the uneven ground and lack of starting peasants (it took three years to man just the starting buildings) its extremely slow going. Also the invasions are enough to keep you on your toes, but never really a threat. I let this run for several hours, and came back and still hadnt got the stone goal. Is Epford a real place?

[Edited on 04/21/06 @ 10:48 PM]

younghappy
File Author
Its my first castle i uploaded so I havn't really got the hang of ediding events and general scripting. If you notice any major bugs or it's too easy/hard, feel free to make any changes you want. I'll make the invasions a bit harder but you can just play it on a harder level. Apart from the scenario and invasions did you like the terrain and castle?

[Edited on 05/26/07 @ 08:23 AM]

younghappy
File Author
Epford isn't real I took Ep... from a village near London and added ...ford because the village and Castle are near river crossings.

[Edited on 05/26/07 @ 08:24 AM]

younghappy
File Author
Lollard download it again if u want i made the invasions harder and changed the goals and changed some other stuff.
lollard97367 Epping?
younghappy
File Author
Somewhere between London, Cambridge and Ipswich. Maybe Epping. Have you played it since I updated it? If so would you mind rating it.

[Edited on 05/26/07 @ 08:25 AM]

Lord Gandor
Rating
3.6
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design3.0
Story/Instructions4.0
Playability: 4
It was an O.K. and fun little map. Well, not little, this is a big town. Good fun just to watch your ranged units cut the enemy to pieces. I didn't however like the fact you have to wait 3 years for them to fill up the occupations

Balance: 3
It was a little easy. With so many quarries and iron mines I easily beat the objective once I deleted the other stockpiles so they wouldn't walk all over the place. Enemy was cut to pieces easily with my crossbows, though I did run a little low on food at one point.

Creativity: 4
It's creative. Big map with wooden fort producing enough supplies to create a minas tirith map if you really wanted to.

Map design: 3
It's your first map so I guess it's not bad. The oil was a little much, it kinda looked wierd by the river because every part of physics would want the oil to ooze into the river and you usually dont want to make and entire marsh oil. I liked the watermills though and the river fort. The land looked a little bare in places and could use a little eye candy (rocks, shrubs, dirt, ect) and I dont like rivers with those bumps. I'm sorry if I'm offending anybody who does but it just bugs me! If you're aiming at rapids thats OK but use rocks and little ford spots and ripple effects. That brings me to my next point, I don't like the look of large fords. Maybe a few random shallows linked together but it looks unnatural. There are so many kinds of bridges and such that I rarely find need for large fords.

Story/Instructions: 4
I'm not one for going on about stories. It told you what you needed to know and it left place for a sequel. =)

Additional Comments: Not bad for a first but could have used a little work. Can't wait for part 2! Well, I can, but it would nice anyway.
younghappy
File Author
Thanks alot for the rating, I've been waiting a good while now for one! I'll make some changes but I'll keep the fords but make them smaller and more realistic because they probably didn't have many bridges in medieval England anyway. Thansks for rating because I now know what to change.

[Edited on 05/26/07 @ 08:26 AM]


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HGDL v0.8.0

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Rating
3.6
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design3.0
Story/Instructions4.0
Statistics
Downloads:388
Favorites: [Who?]0
Size:954.90 KB
Added:04/21/06
Updated:04/22/06