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Downloads Home » Stronghold: Invasions » Part 1) Epford Motte and Bailey

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Part 1) Epford Motte and Bailey

Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Easy
The Year is 1074, chains of small forts have sprung up accross Southern England to establish Norman Ruling. Take charge of this fully garrisoned Motte and Bailley castle. Scouts report that a neighbouring castle has been taken by an uprising rebel force and the bad news is they are heading to your castle. The good news is some of the archers escaped the raid and are heading to your castle. Don't forget to defend Epford village, a thriving river town and look after their needs or they wiil leave the casle and join the rebel uprising. King William I has ordered you to rebuild the stone castle on the river Island. Collect enough Stone and Iron to rebuild this castle in Part 2 but don't relax as more rebels can be heard coming through the cliff gap. If the scenario doesnt work let me know i'm not so good at editing winning conditions! This is my first uploaded castle so make any changes you want, have fun!!
Please Rate or leve a comment!!
Part 2) Building the stone castle will be coming sometime when i decide to make it.
AuthorReviews   ( All | Comments Only | Reviews Only )
Lord Gandor
Map Design3.0
Playability: 4
It was an O.K. and fun little map. Well, not little, this is a big town. Good fun just to watch your ranged units cut the enemy to pieces. I didn't however like the fact you have to wait 3 years for them to fill up the occupations

Balance: 3
It was a little easy. With so many quarries and iron mines I easily beat the objective once I deleted the other stockpiles so they wouldn't walk all over the place. Enemy was cut to pieces easily with my crossbows, though I did run a little low on food at one point.

Creativity: 4
It's creative. Big map with wooden fort producing enough supplies to create a minas tirith map if you really wanted to.

Map design: 3
It's your first map so I guess it's not bad. The oil was a little much, it kinda looked wierd by the river because every part of physics would want the oil to ooze into the river and you usually dont want to make and entire marsh oil. I liked the watermills though and the river fort. The land looked a little bare in places and could use a little eye candy (rocks, shrubs, dirt, ect) and I dont like rivers with those bumps. I'm sorry if I'm offending anybody who does but it just bugs me! If you're aiming at rapids thats OK but use rocks and little ford spots and ripple effects. That brings me to my next point, I don't like the look of large fords. Maybe a few random shallows linked together but it looks unnatural. There are so many kinds of bridges and such that I rarely find need for large fords.

Story/Instructions: 4
I'm not one for going on about stories. It told you what you needed to know and it left place for a sequel. =)

Additional Comments: Not bad for a first but could have used a little work. Can't wait for part 2! Well, I can, but it would nice anyway.

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Map Design3.0
Favorites: [Who?]0
Size:954.90 KB