All that desert INSIDE the simple "complex" look odd. Just a thought.
Posted on 04/30/06 @ 02:06 PM
Playability: 2 / Balance: 2
Ok, taking into account that you marked this "easy", still this is boring. Sorry. All I had to do basically is to wait until ppl. went to 250 after building some houses and selling wood like a maniac.
In summary: It makes no sense at all to supply way more starting goods then required for winning...
Ok, three is average. You had a cute idea; this is your first map. No need to be nasty.
Map Design: 3
The map looks a bit artificial. Nevertheless it's nicely done. The artificial design looks odd though.
Well, kinda short, eh?
Sorry for the low score. Really. However, this was a map without a plan. It's kind of strange to have vast amounts of starting goods, vast numbers of farms/mines/etc and then having even more money to buy more. The real challenge was to wait until population has grown and to keep 'em busy.
Posted on 03/05/09 @ 06:22 AM
What is the opposite of grand? Naive, maybe. So is this map. It just makes no sense. It is obviously a nice fan creation but lacks any insight. If food requests are all at 500, this is arbitrary. There are endless starting goods, often more than required. Immediately stopped the entire food consumption. Some of the new arriving peasants become priests - there it goes.