Playability: 2 / Balance: 2
Ok, taking into account that you marked this "easy", still this is boring. Sorry. All I had to do basically is to wait until ppl. went to 250 after building some houses and selling wood like a maniac.
In summary: It makes no sense at all to supply way more starting goods then required for winning...
Ok, three is average. You had a cute idea; this is your first map. No need to be nasty.
Map Design: 3
The map looks a bit artificial. Nevertheless it's nicely done. The artificial design looks odd though.
Well, kinda short, eh?
Sorry for the low score. Really. However, this was a map without a plan. It's kind of strange to have vast amounts of starting goods, vast numbers of farms/mines/etc and then having even more money to buy more. The real challenge was to wait until population has grown and to keep 'em busy.