There is a little space for lords. I think this map is hard (I didn't tested before submit). There isn't much grass, but there is a lot of bushes and trees. Nobody is protected. Sorry, the scenario isn't good because my English is very bad (please don't mind the spelling and grammar).
Test it and rate it, please.
sorry the command not many. But this map great for multiplayer or AI hohoho
Posted on 05/07/06 @ 03:14 PM
Awsome! Lots of replay value. Whether multiplayer or AI, there are many ways of playing this map. My favorite is in multiplayer, pitting two united middle keeps against a united north and south keeps. The middle keeps have a benefit of coupling close together with more building room, while the north and south have unfettered access to more resources and are more easily defendable due to choke points, shoals, and pitch. Playing AI is excellent too. Placing your keep up north with 40000 computer gold advantage on deathmatch is very fun and challenging.
Overall the map is ofcourse, not balanced and is appropriately marked as so, but the offset placement of resources and strategically designed terrain (use of shoals rocks and rivers)makes for balanced multiplayer. My only gripe is that there could be more trees in the north and south, and the middle keep near the crater indention can "castle cram" a little with the wolf.
There have been many polished and natural looking skirmish maps submitted to this site lately, and this one is no exception. Worthy of maps designed by firefly.
Map Design: 5
Strategic placement of resources and terrain make this map balanced. Farmland can be difficult to defend, which I like:)
While a nice addition, I don't think an in-depth story is a requisite for skirmish maps, but I think that would be worthy of a 5 :) You did however, give some direction for gameplay, which is all you need.