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Author File Description
File Details
Map Size: 400x400 (Large)
Number of Players: 8
Balance: Unbalanced
Difficulty: Hard

this is my first mappack so far. It contains 10 maps for LAN play 2 Humans in Coop against one big AI-Team.

The intention was that I like to play coop on LAN weekends but I grew tired of the AI castles, so I started to create new challenges.

NOTE: Most maps are no eyecandy! They are siege maps and all are intended for team vs team(2 vs 4-6) and are quite unbalanced to a human disadvantage. Some maps might play similar :-)

Note also that all Tower guards will not leave their position and no AI (at least none that I encountered :-) ) will attack you with armies given from the start.

Feedback is welcome :-)

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Pat Dark Knight hi!
Nice maps. I like the idea of a mappack. Lots of maps! I see that some maps (that are sided together) do form a continuing terrain, which is kool. I'll try to play some as much as i can, and possibly a review

Pat Dark Knight
cinatAs I have a problem with my maps.
The soldiers with no lord don't attack, in all the types, agresive, defensive and stand ground.
help me, please.
..and sorry I put this post here.
File Author
mmh...I wonder why there ARE any soldiers without a king. If you place no player (AI or human) all units or castles (if there were any from the start) won´t appear on the field.
cinatAs, I must construct all and put the soldiers in the end of the construction of the map. Is it?

sorry again put yhis post here

File Author
If I got you right you are talking about the production process in the editor ? And you are talking about making a Skirmish Map right ?

So...basically the answer is yes.
Practically you can place units anytime but in the end all units should have a lord otherwise they won´t appear on the battlefield.
In the editor adjacent units from different lords start fighting each other, if you place them in one team in the setup menu before play they will stop attacking each other... however I did not find a way to let them REALLY cooperate in their attacks...:-)

[Edited on 05/17/06 @ 05:44 PM]

AbsolutDaav I love playing COOP, and I was very happy, when I found your work. "Attack from outer space" was my favourite; it showed up a new face of stronghold crusader for me.

Only problem that a castle with full crossbow towers and mangelels is not really fun to sieg, it just needs a lots of capatults, or tousends of archers, lots of time, nothing else. :S

I think your best ideal was that no-rush wall; that the ai's didn't attack until the humans broke ; however the AI's were still harrassing from the mountain: it was awasome!

"Attack from outer space" is the best SC custom map I ever played! :)

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