Your city is almost dyin' for a previous war and for the drought that left no tree there. So your only hope is the garden with lots of plants...but Lord Rulfus is so strong and you're so desperate.. will you survive or not??
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I never felt so eager for chopping trees as it happened in this interesting map by Mish. Yes, wood is of the essence here, and you have to pull all stops in view of a victorious achievement of all demanded goals. I needed several restarts until I found an effective strategy to get rid of those watchfully defending crossbowmen awaiting your approach and targeting all your hunters/peasants who are passing by within reach.
Just one constructive comment: How about reducing the bread goal? I think 3000 loaves should be enough to avoid boredom towards the end.
Actually, there’s no need of a market place as it’s impossible to trade anything. Pole turner’s workshops are also unnecessary, because you’re not allowed to recruit spearmen or pike men for any military tasks.
In my opinion, it’s a perfect balance between military and economic requirements/aspects that you are faced with. You need all your skill to manage this challenging situation in the beginning getting over these apparently impenetrable enemy walls.
I appreciate such an impressive and creative work inspiring me to create maps like that from a different view with refreshing ideas.
It’s an almost flat and not spectacular map design, but very efficient in order to set up a brilliant concept. However, I’ve been wondering if these iron deposits northwest to the keep aren’t useless as there’s no chance to exploit them. Also this garden full of palm trees enclosed by a simple rectangular stone wall might have a temple or anything else in the centre.
One of the weaker parts, alas. I missed a more detailed description and some imaginative thoughts/explanations of the objectives (e.g. amount of bread, ale consumption etc.) maybe in short words but to the point.
Overall, it’s a nice and very enjoyable eco-map. Keep up the good work, Mish!