-After successfully defending the outlaws, they give you their thanks and you set off for home. You have been at war for a long time now, and your troops are tired and eager to get home. However they only run into another obstacle. The Rat has blocked the way, and an army is approaching to take you out. Fortify your valleyside position and hold out there.
File Notes-
-This zip file includes a minimap, campaign map, the full version of the story, and the level itself.
Author's Comments-
-This map was a great one to make. I fiddled around with wooden walkways for the first time ever. The were a bit frustrating but they looked good when I finally got them to work. I still don't understand how to get it to stay there instead of change to terrain when you use the lowering wall trick, but oh well. Have fun with it, and be aware of the many little areas that you can create "outposts" in.
Reviews y/n?-
-Ja. All reviews are appreciated.
*This level has been completed in its final form on Normal by Timballisto.
Playability: 5
This map was a blast to play, challenging and exciting, it always had me on the edge of my seat.
Balance: 5
Very well done - once again, outlaws were well timed, invasions were on the right scale at the right times, everything was excellently balanced.
Creativity: 5
An excelent, unique map. The valley-side was challenging and fun to fortify, and worked well to my advantage, once I figured it out.
Map Design: 5
Everything was done expertly, from invasions, to a bit of eyecandy, to the expertness of the landscaping, this map was a very enjoyable one.
Story/Instructions: 5
Same as always. :)
Additional Comments:
This was another excellent map from Timballisto. The Frigid North Campaign is an excellent sequence of maps so far, and is reccomendable to everyone from beginners to experts.
Timballisto File Author
Posted on 02/02/07 @ 06:31 PM
Sweet. First 300 DL map. Thanks Tammo - I'm sure it had something to do with the rating ;) .