|Pat Dark Knight
You have just recently entered the newly conquered town, Akola. You have moved all your troops towards the next town to assist in the next siege, believing that troops will frighten the town’s occupants. Obviously some of its men are happy to change from an Arabian controlled town, to a more European control, but some other are opposed to your arrival and conquer.
Some of them have left the town, hiding in the forest, and word is that they are starting to plan attacks against you and your men, if not to reconquer, to disrupt and corrupt the town’s development. There is not question that they will try to hit hard, and not give up too easily.
Your troops that you have already sent are too far to send back for reinforcement, which you feel you will eventually need. You are on your own, in a town where no one can be trusted, and resources needed are scarce. You will obviously need to try to work with these untrusted folks to save yourself, and them.
Although the odds are against you, some of the town’s occupants are ready to give their strength and soul to save the town. You must rebuild the town, create an army to defend it, and keep the moral high for you to survive the next years.
Your troops that you have ordered out have also their own problems. They are running out of food and need something to keep their moral fairly high. This is what they demand in the next 10 years:
In addition to this, your advisor has passed to work to you that you should obtain at all cost the percentage of religion at 50% in order to assimilate more than half of the town folks. The men have also warned that an uprising will surely happen if you become too cruel with them.
Your men can smell desperation and defeat whilst you try to hide it from them. Hours will seem as days, but work takes longer than expected. Can you survive the cutthroat town where nothing is to win, and everything is to lose?
Pat Dark Knight
|Author||Reviews ( All | Comments Only | Reviews Only )|
(A nice map with a solid concept. Challenging and fun to play)
(Quite challenging. Exspecially the increasing invasions while the run down economy keeps you buisy. I do not fully understand why this map was rated "easy". This is not something for a beginner. Or are there any obvious tricks that slipped my attention ?)
(I like how the story fits the map )
Map Design: 4
(I like the village and I was impressed by the mountainscapes. What belittled the rating a little was that there are large gaps left unedited on the map. Perhaps some stones, cactuses, etc? )
(See above. A good, solid shortstory)
A solid concept well implemented.
In every case worth the download and the playtime. I enjoyed playing it!
[Edited on 07/08/06 @ 05:54 AM]
good starting resources, but i for one would of liked to have had more,
i was unable to complete until last night when i did, it was fun, in the end my bulidings were all damageed a lot
Not brillant but still a good map and i liked the kind of ruined town, riginal i think
Map Design: 5
Its hard to get 5 from me but you deserved it, a few rivers, not much farmland, this has really been thought out for this kind of map
as with Pat he always writes a clear and understanderable stroy
Finally, here's my review, pdk!
This is such a playable map. I had to experiment with a bunch of strategies . I had lost, with focusing on economy, because i was overrun with the slaves, and I didn't give an equal priority to both economy and weapons, that would leave both areas weak. So I settled with training dozens of archers and spearmen at the beginning . The strategy worked, but it was kinda fluke-y.
The complete lack of resources makes this very challenging . And I had several tries to win. I didn't give this a higher mark because it was way too hard. But I kind of like having the lack of resources in scenario maps. It limits you from being a superpower.
Not a lot of maps out there have this few resources in such a large map. That's just very creative. It would better though, if you included some sort of natural-looking eye-candy in the big gaps of the map. (But the ruins were good)
Map Design: 4.5
Like I said above, The gaps just don't do good for the map's grade. But I understand that this is in the middle of the desert, and that there isnt much. And like in the skrimish, some of the oasis is unusable. And that is just annoying. You should maybe fill in the sand squares in the oasis.
This is a good story that ties in well to the map's objectives. But since it's not a skirmish, it's not a 5 here.
A great, but incredibly hard scenario . It gets the thumbs-up from me.