Back to HeavenGames Welcome to Stronghold Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Stronghold Crusader: Skirmishes
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Stronghold Crusader: Skirmishes » Last Charge: Frontal Assault

Download File Post Review Post Comment

Last Charge: Frontal Assault

Author File Description
Pat Dark Knight
File Details
Map Size: 400x400 (Large)
Number of Players: 7
Balance: Unbalanced
Difficulty: Hard
7-player map.
No Teams.
No Rules.

Story (as from the invasion map: Last Charge) - based for a 6 vs 1 skirmish:

You have just recently entered the newly conquered town, Akola. You have moved all your troops towards the next town to assist in the next siege, believing that troops will frighten the town’s occupants. Obviously some of its men are happy to change from an Arabian controlled town, to a more European control, but some other are opposed to your arrival and conquer.

Some of them have left the town, hiding in the forest, in the hills and in the dessert, and word is that they are starting to plan attacks against you and your men, if not to reconquer, to disrupt and corrupt the town’s development. There is not question that they will try to hit hard, and not give up too easily.

Your troops that you have already sent are too far to send back for reinforcement, which you feel you will eventually need. You are on your own, in a town where no one can be trusted, and resources needed are scarce. You will obviously need to try to work with these untrusted folks to save yourself, and them.

Although the odds are against you, some of the town’s occupants are ready to give their strength and soul to save the town. You must rebuild the town, create an army to defend it, and keep the moral high for you to survive the next years.

Will you be able to save yourself and your men?

There are seven places keeps on this map, each bearing different caracteristics. One keep may have more grass, whilst another keep may have access to other ressources. They are as follows (try to guess which keep is what):

-One keep has sole access to half of the map's iron ressources, but limited tree and grass area
-One keep has already numerous houses, which enables him to grow a steady population in the 100+ quite easily, but limited access to iron, very limited access to grass and no access to stone
-Two keeps have more trees and abit more grass to go around, but no iron or stone
-Three keeps have complete access to the stone, but only one of them have a direct path to the iron, and they all have to share the same grass and trees

I do not want to suggest any ways of playing (as in teams) - more than I have with the story - because I want you all to try and explore which area would be your strenght and weakness, and see what kind of teams you can create.

**Map is not suggested to play with AI. Use at your own risk ;)**

Comment your feedback on your gameplay

Good Gaming,
Pat Dark Knight
Pages: [1] 2 » Last »
AuthorComments   ( All | Comments Only | Reviews Only )
SinisterWing Playability: 5
(It's realy hard to manage the castle...there are not much resources and that makes the map even HARDER)

Balance: 4
(That's not very nice to place all resources to the level of scarce.But alas it's fun to fight for them)

Creativity: 4
(It's realy creative map with a nice idea to fight for resources)

Map Design: 4
(I see you worked well on this map but still it looks a bit flat so I give you 4)

Story/Instructions: 3
(The story is perfect)

Additional Comments:
Keep it going!

Allways yours - SinisterWing

[Edited on 07/28/06 @ 11:50 PM]

M1i2K3k4O Keep in mind that this is the same map that Pat Dark Knight used for his other scenario. I think that's where you can find a good story for this.
Does this skirmish have any connection to the scenario map?
Pat Dark Knight
File Author
Yea, thanks M1i2K3k4O for making the link. Unfortunately when I uploaded it, I forgot to add that and other key info. I initially didnt want to link it to it, since I just thought of it as a possible skirmish map, but I will link them togheter in order to have a story.

The edit should be done-

PS thanks SinisterWing for the review. Maybe a second glance for the story?

Pat Dark Knight

[Edited on 07/08/06 @ 07:19 PM]

Von Kamstra I am not sure what happened but when I downloaded the map it didn't show up in the list of skirmish maps. When I checked the invasion maps, there it was. I changed it to a skirmish map but wonder if I am the only one with this problem.

Von Kamstra
Pat Dark Knight
File Author
Hmm.. thst is strange Von Kamstra, thanks for letting me know. If other people get this, please tell me, but for now I guess all I can say is that maybe you downloaded the invasion version, and thats the one you found? But then I guess not since you would have gotten all these invasions and events. I didnt get this problem, but we'll see what commments gets posted

Thanks again

Pat Dark Knight
SinisterWing Nice! now story is for 5.But it's too late :D
Pat Dark Knight
File Author
How too late? You can edit your review

Pat Dark Knight
dethrone666 You shure make a lot of dry terrain, desert type maps...Most of them look similar....
Pat Dark Knight
File Author
Well, my idea is that desert maps are made in crusaders, and more 'green' maps are made in Stronghold. For example; if you want to make a good forest - population map in crusaders with the majority of the terrain in grass (and not sand/dirt), then you are limited in how you can use the terrain (ie moutains and elevations) since you can't add grass to moutains in crusaders

How's that edit of the review comming?

Pat Dark Knight
surajsubba Is that some sort of ruins i see in the middle??? looks like fun.....
Pages: [1] 2 » Last »

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design4.0
Favorites: [Who?]0
Size:546.93 KB