Judging by the story, it is meant to be played from the defenders side. I
will review it as such
A fun little map, with a neat castle and lots of action. I recommend it if
you're looking for a quick siege to play
Playability: 4I enjoyed playing it, but it was a bit easy. I had a lot of
fun at the end with cows
Unfortunately, this map fell victim to poor AI, as the enemy archers and
crossbowman didn't even attack. It was too easy to defend. My archers,
x-bows, and ballistas did most of the work for me, and I only had to order a
few attacks and light a few pitch ditches
Very creative map. I liked the whole island thing you had going on
Map Design: 4
Good terrain, castle placement, eye candy, etc
Interesting story, but not much in the way of instructions.
Posted on 04/09/02 @ 12:00 AM
The next chapter in the story. Sorry I have to admit I like the first. I found this one to be much too easy on both sides, with easy out tactics of heaps of pitch. As well, there are a few design flaws that need to be sorted out.
*Btw: Ztolk. Im dissapointed in you. 25% lost on Very hard!*
Playablity: I enjoy this as an attacking siege. Its a really great map for that. VERY challanging and very well done. If this was an attacking siege, it would get honours. However, as I said way too much pitch! I found my self knowing that the pitch was in the chokes, and there was nothing I could do about it. (-1 poor pitch placement and over use)
Balance: 25% Very hard on the position the story outlines. Again. The lack of pitch could have made this more challanging. Also, I found a way to recruit extra crossbows, that were conveniantly stuck in the armoury! *+10, ok....so I cant vote for that, but still*
Attacking was well done though. I finished that on Normal with 66% losses. The fact that it will literally defend its self is rather... bad... (-4)
Creativity: Well done. The map looks good and plays good! The AI handles it quite well when defending. You get attacked from 2 sides. Nice change but the lack of original ideas doesnt add anything to it. A few beat up towers in the ruins would have worked. (-1 for lack of new ideas)
Map Design: another great one here. I think that the design of the map was well done, with one exception: There are stairs in the Barbican that lead right up to the walls... no good. I slaughtered everything in there, and used the same force to kill the king. (-1)
Story: Continuing from the last one, same map(+1) but the castle is much too strong for what the story reveals. (-1)
I really liked it overall and with a little debugging, it could be a great siege!