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Downloads Home » Stronghold: Invasions » Seaside Conspiracy2: The Spell

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Seaside Conspiracy2: The Spell

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Map Size: 400x400 (Large)
Difficulty: Normal
After the glorious victory of King Ralph over the Sea-people and driving them out of Arkanian, a prisoner reported, that his people and the Northern Islands stand under the spell of a cruel knight-fraternity, called the Red Snake worship. They use magic beacons and wizardry in order to force the peaceloving sea-people to participate in conquest wars. King Stephan of the Northern Islands asks urgently for assistance to destroy the cult and drive its followers out. This task was transferred to you.

Scouts have discovered a suitable place to build up a small base for our troops. The country is wild and fertile, but poisoned with the depravity of the Red Snake Knights. Only strong faith and caution can protect you from their magic
and help to free the Sea-people. It is urgent, that you destroy their temple-fortress and all their evil places to abolish the spell. The Rat, our former vassel, is on his way to support the Red Snake Knights with his troops.
Build up your army as quickly as possible.

This is the second map in my Seaside Conspiracy-Trilogy. The story contains fantasy elements. To fulfill all goals, that come along with the story, I had to make a little trick due to the limitation of the editor. It isn't very logical, but as I said, this is a fantasy scenario. The map isn’t an invasion scenario in the classical sense, there is a seige and economic goals as well. Due to the pitch-bug that is fixed with the patch 1.2, this map can only be played with the patch 1.2 installed. The map isn’t too hard and has been tested for easy, normal and hard difficulty.

I hope, you will enjoy the scenario.

I hope, you will enjoy the scenario and should you want to play the whole campaign, so here are the download- and description links for the other two missions of this campaign:

Seaside Conspiracy1:

Seasside Conspiracy3:
AuthorComments   ( All | Comments Only | Reviews Only )
Sredit That one crossbowman mentioned by the Red Baron is untouchable to a degree it frustrated my pleasure in playing this map. As you have to eliminate all enemy units as a win condition and the crossbowman can't be attacked by melee troops and is shielded on all sides against arrows (a mixed force of 40 archers and crossbowmen are annihilated without even hitting the enemy once!) I have given up and deleted the map.

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HGDL v0.8.0

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Map Design4.5
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Size:741.64 KB