Duc Timothy |
Posted on 08/06/06 @ 02:30 PM (updated 08/07/06)
File Details |
Map Size: |
200x200 (Small) |
Difficulty: |
Normal |
Minimap:
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Unfortunately, the game forced me to abridge my story. The full story follows:
Kinelia was originally one of many motte and bailey maps in middle-age England. With the advent of stone walls, the nobles decided to rebuild their castle, but keep the same basic design. In short, a stone motte and bailey. The motte was under construction, and was almost complete (lacking only two turrets) when the architect died of natural causes. His son, who had a dislike for the design, wanted to crenellate the walls of the castle. Unfortunately, the earth supporting the motte was already partially cut to fit the walls. Therefore, the new architect ordered the construction of a second motte, complete with larger towers and crenellated walls. after completing this, the earth was cut to fit the new walls.
There was no garrison at the time, as the citizens were lodging at another castle until construction was complete. After the motte was finished, however, the troops began marching towards the castle to defend it while the bailey was finished. Unfortunately, an invading army captured the motte and held it against the garrison commisioned to defend it. Defeated by their own fortress, the people hid in their neighbor's castle hoping to regroup.
Meanwhile, the conquerors finished the castle with thick, crenellated walls lined in the corners with rounded towers (to protect against catapults longer). Four gates were added: A main gate, and three workers gates. Pikemen were commisioned to watch over the workers so they could report slackers to the lord (who would invariably kill them). Workers enjoyed little protection; no pitch was placed nearby so that the farms could not be burned, no troops were garrisoned to protect them, and only a wood palisade kept them from invader's blades. However, this caused a prosperous castle that thrived for decades.
Update 1.1: Castle was far too easy; lessened Archers, increased foot soldiers and invasion size
Update 1.2: I over-corrected with melee troops; Decreased melee troop size and increased invasion size. |
God Avo |
Posted on 08/10/06 @ 02:53 PM
Playability: 4
Very nicely done map, I gave this section a 4 because there was stairs leading up to the towers, and in sieges it's easier to send up a pack of maceman to clear out the archers in the towers and walls.. but apart from that, it was completely playable :)
Balance: 5
The siege force and defending army was perfect for hard mode! You can tell that the creator spent alot of time playtesting it!
Creativity: 5
A stone motte and bailey, very creative ;)
Map Design: 3
The outside was abit plain, but with the help of a large castle cleared up most plain land so this gets a 3 ;)
Story/Instructions: 4.5
An excellent story with a great background to it, great vocabulary too.. i'm not the best story reviewer here, but this in my eyes nets a 4.5
Additional Comments:
Great map.. perfect siege balance. I would love to see you make an economic mission ^^ |