Oceanside Manors is a tale of 2 rival cities who live on the outskirt shores of a foreign country that no one has ever known. These two manors are constantly battling for space, resources, and revenge!
Will you lead your kingdom to victory? Or will you be left on the shores with only the seagulls to keep you company?
Playability was very good, it works for both AI and multiplayer. Good example of a "build up and siege" defensive map, where large fortifications can be built for multiplayers. At first I thought left keep would cram with the large AI castles, but only the corner gets cut off so gameplay isn't affected with AI's. Still, moving the keep just a little to the right will allow large castle builders such as the pig, wolf, and Saladin to include their entire castle.
Update: Wolf can build the entire thing. Nice.
The resource balance is as good as it gets. Not too much or too little stone, and I like that there's so many trees. Expect lots of wood traps!
Creativity: 4 (previously 3)
The layout is original, but has the negative affect of off-setting the overall aesthetics and balance. Most maps don't make it where you have to clear a lot of trees to plant crops, I like that.
Update: Added some animals, schrubbs, and bogs, and beach. Better aesthetics. Nice.
Map Design: 4 (previously 3)
The upper part of the map is great - it definetely has an island feel, which is confirmed with the sequal map (which I really liked). The lower however, is just bland ocean. Adding some eyecandy might be nice, but since you'd have all your attention on the top during game play, I don't know what good that would be anyway.
Update: I was wrong, adding a little something in the ocean really did help. Thanks for moving the keep over too, and I like that you added a little more beachland, it helped balance the map better.
You gave a required blurb on the premise and instructions. I enjoy stories though, and a good one gets a 5!
You make good island maps, keep it up!