So you and your kingdom triumphed over your enemy in Oceanside Manors. You now move inland in search of peace and harmony. And of course you have to run into a bunch of rebel groups on the island who wish you had remained exiled on the shoreline. They seek to dispose of you so be ready to fight! And fight hard!
Ooh very challenging that everyone is close. No sitting pretty on this map.
Good. First time I saw an island of bunnies. When I played I killed them all.(Insert evil laugh here)
Map Design: 4
I like how you tied this to the Oceanside Manors.
Hey haven't seen that dethrone666 guy around to bug you so go ahead and comment yourself on this one.
[Edited on 08/13/06 @ 03:56 PM]
Posted on 08/12/06 @ 10:38 AM
Great! Definetely best with multiplayer, as AI's don't make full use of strategic aspects, such as the extra iron at the bottom of the map. The bottom keep is a little close, but that adds to the challenge. Besides, the map is as labeled unbalanced.
Overall unbalanced, as noted in the download page, but resource placement and keep placement do a good job of somewhat balancing the gameplay
I like the way you tied this scenario with the last. I can tell the two top keeps are the original two in Shoreside manors, and the bottom keep is the one keeping you from moving inland. Although, that means there should be just one keep up top, but oh well, that's okay - this is a skirmish map.
Map Design: 4
Good island map. Each map has to play their situation differently due to resource availability and placement. This is your most polished map yet.
More of a story this time, and it ties in with the previous map. Got my head into the scenario well.
Good Job. To quote Lollard, a marked improvement. How about a third installment!