Chepstow Castle lies on the borders of England and Wales. Building work commenced just after the Normal Invasion by William Fitz Osbern. The castle has seen distinct periods of development throughout it's history. This map is set in 1302 when the castle was owned by Roger Bigod III. Chepstow was too far from the conflicts in Wales to be actively involved in the battles of Edward I. However, how would the mighty stronghold have fared if the fighting progressed to South Wales?
Play as an attacker, and please read the additional notes included.
Playability:..3..I played this map on and off for two days trying to figure out how to win. Taking the authors advice, I only played as the attacker. BUT,...to my horror, when I did manage to make it to the keep and killed every soul on top, the Lord wasn't there! There is no Lord in this scenario, unless hes hidden in some unknown location underground or outside the castle in a cave somewhere off the map. This wouldnt matter too much if one of the victory conditions wasn't that you had to kill the enemy Lord in order to win. Balance:..2.. Seeing how the author only intended for the player to play as the attacker, and since it was so fracken hard, even on normal settings, I give balance a 2, because I think it should have been just a tad less frustrating, especially with no enemy Lord to slay. Creativity:..4..The idea to do an obscure castle in Wales from a specific time period with a "what-if" type plot line, I found interesting and creative. I'm kind of a history buff so I like that. Map Design:..4..I found the layout and landscaping of the terrain very nicely done and the castle was a challenge to say the least, but was done very well, and was fun to attack. Story/Instructions:..5..Obviously alot of study and investigation went into the story as it is an actual historical castle, and the author fully documents its history in a very well made and interesting readme file. A deffinite plus to history and castle buffs alike. Excellent work. IN summary: This map was very fun and quite a challenge to play until I found its fatal flaw, in the absence of the enemy Lord,...thus no path to victory. I appreciate the work on the map and castle, as well as the historical overview wich obviously took time to do. If the author would correct the flaw with the enemy lord, I would be more than happy to replay the map and amend the score.