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Dig for Victory

Author File Description
Pat Dark Knight
File Details
Map Size: 300x300 (Medium)
Number of Players: 4
Balance: Balanced
Difficulty: Hard
There is a troubling thought that is bothering you and your partner; the river, has stopped running along. This makes it easier for the ennemy to attack, as they can just dig their way through. But what you don't know is that they are feeling the same troubling thought about you and the possibility that you might do the same before them. It has been a peaceful month so far, and you seem intent to break the silence. The only question is if you will break it before they will?

This is a new type of map that I will be working on new ones constantly. They are basice maps in gameplay, but have a distinctive feature that is use as an obstacle. This map, for example, is the huge river. [I'm not sure if it has already been done before, but] You must dig your way through the river, watching for archers' fire. Your path might also be used against you, so watch out.

The AI is not able to dig its way through the river, so I would not suggest you to play a game with 3 AIs. It might be good to have atleast a human player on each team. For this, I do not hold myself responsible for AI bug ups that have anything to do with the river. Have fun!

~Update : 1/1/07~
I've added more Iron on the South side of the river. Seems like you could only build one of these buildings as opposed to 3-5 on the other side, since the elevation leading to the river wasn't favorable for building them. I haven't had many chances on playtesting this map, since I've pushed on the fact that it's a all human map (2 humans 2 comps ; 1 of each on both sides at worst), but I've had a few good solid runs since with humans over the internet, and it looks good. Many players disfavor this map since they prefer to attack rather than dig, but none has backed down my challenge.

Good Gaming,
Pat Dark Knight
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