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Lake Mephistopheles

Author File Description
Lord Rabadash
File Details
Map Size: 400x400 (Large)
Number of Players: 4
Balance: Unbalanced
Difficulty: Hard
Minimap:
A lAKE WHERE ONLY THE DAMNED LIVE NEAR. NO OTHERS DARE TO VENTURE TOO NEAR IN FEAR OF LOSING THEIR LIVES AND JOINING THE DAMNED, FOR ALL WHO EXPOSE THEMSELVES SO WILLINGLY DESERVE TO BE DAMNED.

PS: The river looks like a stomach or a kidney! lmao!
Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
God Avo Oo Caps lock on? :p
I know you could do better than that :( Make some cool mountain on the edge, or even make it so that a keep in on a mountain ^^
Lord Rabadash
File Author
sounds pretty good. Where should I put this mountain???
doomrocker Ok i need help can anyone tell me how to download these maps in 32 bit file?
Lord Rabadash
File Author
not too great with computers doomrocker. Ahh...possibly in english first tehnI may be able to help u. lol. ~_~
God Avo Perhaps you can one northen platue and then drag it over to the south but keep the middle keep on the ground, if you know what I mean :p
Lord Rabadash
File Author
I don't know about you bhut ur english isn't that great so I kinda understand. So I'll give it a shot. I'll admit that everything in the west is alittle bare.

[Edited on 08/16/06 @ 09:40 AM]

lollard97367 incomplete
Lord Rabadash
File Author
what do u mean "incomplete?" Define incomplete plz.
God Avo Ah, yeah sorry for my last comment :p I am born english.. dunno why but I just suck at typing (maybe because I type so fast :p)
Anyway, the map looks better ;)
Yasko Lord Radabash, I think what Lollard is saying (correct me if I'm wrong) is that there are descrepancies "all across the board" on the map.

1. Balance: Given the map is marked unbalanced, but its so unbalanced, some keeps have an extremely unfair disadvantage. For example, the top left keep has no access to iron, oasis, or stone. The far right keep will have no problem whatsoever locking that keep from any resources. Glaring deficiencies in resources is okay for ecenomic maps, but generally not for skirmish maps. Give the poor guys a chance ;)

2. Detail: It's clear you wanted to make a natural looking map, and the overall layout is. But half the map is polished oasis, trees, rocks, ect. while the other half is just a plain expanse of dirt. Gotta diversify the terrain to smooth it all out.

3. Jams: Some of the cliffs are close enough to keeps that AI's with large castles jam the cliffs (I get this problem in my maps sometimes too). In a perfect world gamespy would be hassle-free (lol) and more people would go head to head. Unfortunately because of this many use AI's as alternatives, so either do your best to tailor the map to both multiplayer/AI, or mark the map for multiplayer use only.

What I do like is that your story explains why the keeps are so far from the resources. In a natural looking map you'd expect the lords to place their keeps close the resources. If you had the choice, wouldn't you?

I hope this helps

-Yasko
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HGDL v0.7.1

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Statistics
Downloads:313
Favorites: [Who?]0
Size:433.70 KB
Added:08/15/06
Updated:08/16/06