Playabilty: A good map over all. There are well placed resources through, and lots of open room to play on. However, the big problem here is the keep is isolated on a hill. you cant build alot of buildings next to the stockpile.
Balance: Good resources balance, as well as buiding room and what not, but I dont like the idea of prepositioned units on the map. I find it throws the balance out of the game a bit, just enought to say (+1)
Creativity: A good map with decent obsticals, but nothing special that grabs your eye. I didnt find my self captivated by anything new.(0)
Map: Again, nothing really caught my eye out of the ordinary, but the ill positioned keep comes into play here. VERY difficult to build a proper infastructure to support a good game. Not a challange, a hinderance. No way around it.
Story: Not much there.Sorry, just not much there (-1)