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Downloads Home » Stronghold: Invasions » Andora chapter 3 The Pass of Cauros

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Andora chapter 3 The Pass of Cauros

Author File Description
Dougleass
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
Minimap:
This is the third map in the campaign. To learn more about the campaign, and to play the first maps, please go to the first chapter, and the second chapter.

Here's a link to the sixth chapter which then you can get linked to every chapter of the campaign.

I would like to thank God Avo, for playtesting this map - twice! He deserves a big juicy THANKS.
To win this map, you need to use your resources well. Use your oil!
In the next chapter you will arrive to the great city of Cuarna!

They were nearing the Cauros Pass when one of their scouts they left halfway from Nador, was galloping to the front of the line that they made; towards Teudor. “The Snake’s army has almost gained on us. My king, we will not survive the journey to Cuarna.” Teudor still hadn’t got used to be called king. Everyone was loyal to Malar and accepted his choice that Teudor had gotten his position.
Some of the men started mumbling worrying. He had expected this. “How fast are they moving?” He asked the scout. “We will possibly sight them at Cauros pass.” “How many are they?” Teudor asked the man. “The remaining army lies high above 300 men. Let me remind you that they have thicker armies than most of us do” The scout said.
That was true, Teudor remembered them from Bavelock. They wouldn’t survive an open battle on a field. But a field was exactly the location that they wouldn’t confront them in. The battle ground was most likely to be a mountain pass; The Pass of Cauros.
The men were worried. They relied on Teudor to save them.
They continued walking. Lando asked what Teudor had in mind. They would have to do something…



Enjoy!
-Dougleass
gavelin989@hotmail.com
AuthorReviews   ( All | Comments Only | Reviews Only )
Adam the First
Rating
4.6
Breakdown
Playability4.5
Balance5.0
Creativity5.0
Map Design4.5
Story/Instructions4.0
Playability: 4.5
This scenario offers a very unique experience for the players. This map was one of those rare ones, where the player MUST use everything at hand to see the Victroy screen. And in top of everything this scenario is one of the act-fast scenarios too, as the player has a very limited time to prepare everything till the invasions arrive. The main key to win here is the timing. Many manouvers has to be done and that is only possible, if the game speed is at the minimum. But sadly, this mission was that fast paced, I had -and I'm not joking- really no time to fully enjoy the scenario, except at the end when I killed the last enemy troops marching to my keep. Anyway, this map deserves at least a 4.5 as it really worth re-playing over and over. I have to congratulate the author for achieving such a great gameplay! :)

Balance: 5
The balance was almost outstaning, the mission took me many tries to figure out everything and again many times to practice my strategy and learn how to do everything as fast as needed to win. From my side the balance fully deserves a 5.

Creativity: 5
All aspects of the scenario were creative. I've already sad at playability that this map is one of those rare ones, not only in gameplay, but in design too, which makes the creativity outstanding. I just love that wooden fort watching over the relatively narrow pass. It is visually stunning, when the hordes of the Snake appear and my archers start shooting at them and burning the ground up under those unwary fools' feets.

Map Design: 4.5
Awesome design! I have to say. The mountains are very well moulded and they just look beautiful. The woodeen fort also catched my eyes, I really like its structure, it looks more like a wooden fort than the one in chapter two. The only thing, which brings down 0.5 from the score is the low-land area, it is well detailed, but it doesn't really fit the mountainous terrain, and it is bit strange, when such a high mountain suddenly turns ino a swamp. Though it looks great. Well done, author!:)

Story/Instructions: 4
Give here a 5 or not? This is the question... but the answer is simple: No, only a 4. The reasons: The story is excellent, but as I've written in my review of chapter 5, it isn't very well written and is a bit boring and plain. Honestly it didn't really catch me in the story and at some parts it has terrible stilistical errors: at some parts the story was in third person ("Teudor said"), but at some parts it suddenly changed to first person ("I said"); and it was present in almost all chapters. You should have checked through stories many times, and corrected the mistakes before you've submitted them. Also, some instructions/hints could be presented too for the newbie or moderately skilled players.

Additional Comments:
Personally, I think this is the best map from the Andora campaign. It offers an awesome experience and very unusual and unique gameplay, so I can only suggest it to everyone to download and play!
This scenario is simply fantastic!:)

[Edited on 04/26/11 @ 10:53 AM]


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Rating
4.6
Breakdown
Playability4.5
Balance5.0
Creativity5.0
Map Design4.5
Story/Instructions4.0
Statistics
Downloads:884
Favorites: [Who?]0
Size:877.38 KB
Added:08/18/06
Updated:11/14/06