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Downloads Home » Stronghold Crusader: Economic Scenarios » Sand and stone rip your bones

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Sand and stone rip your bones

Author File Description
Dragon of C
File Details
Map Size: 300x300 (Medium)
Difficulty: Hard
On your way to victory you blunder more and more into the desert. Completely Cut off from all crusaders you better start to build new troops. But how? The place you rest with a handfull henchmen gives you not much space to cultivate some food. Only stones are all around you - try to make some profit with them and do your best to stay truly know, the desert is a realy dangerous place to be for a lost crusader...

Could this be the farewell to us my Friend?

Dragon of Cyrenaika (DoC)

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
God Avo Ok, I'm getting abit sick and tired of no-one commenting your maps.. so I am going to download this and rate when the link isn't broken for me! 5 great maps and only a couple of comments?!
Dragon of C
File Author
Strange, isn´t it? Well maybe most of the folks are more intrested in playing than commenting...Who knows...anyway ;-)
I´m very glad about you´re commenting and furthermore so good comments. Hope you like this actual map - a new one is in process and I´ll have to test now.

So long and greetz to ya

God Avo Yeah, i'm testing it out now.. I'm guessing there is somewhere to build wheat farms as you need 300 bread? :p
This may take a while..
Yasko Hi dragon C,

I consider myself a halfway decent player, and I just can't beat this map! Every step of the way is a micromanaging nightmare! I've gotten as far as the largest invasion and by then even with six weapon producing buildings, towers, archers, and soldiers, there's just too much to cope with. Only space for two farms, so I have to purchase goods to supplement wheat and hopps the whole way as well as buy iron for weapons. It's so slow-going I have to turn the game speed way up.

Have you tried the map yourself, and is it even beatable? Let me know,

Dragon of C
File Author
Hi Yasko,

yes I´ve tested all my maps of playability.
After you wrote this comment, I´ve tested this map again and it´s realy playable - I know it´s not easy but you can beat it ;-)

Stratego Hi fellows,

as for the difficulty ... hiring bunches of crossbowmen is the key ... then it will be fairly easy to cope with the invasions ... and be aware you can rely on the plentiful stone resources ... you should sell all your stones after enclosing and strengthening your defensive position.

Imo, this map is not too hard.

a review will follow shortly!


[Edited on 09/29/06 @ 01:07 PM]

Map Design4.0
Oh my goodness! What a hard slog! There is nothing else than a barren desert of sand and stone as far as the eye can see. There’s a scanty oasis just suitable for setting up two wheat farms in order to start up with the production of bread loaves. You are permanently short on food; however, due to an oversupply of stone around your starting position, you’ve got an adequate trade ware to stock up your provisions with different food stuffs.
It’s also advisable to handle these few initial trees wisely, not to chop them completely down. From time to time you should let your woodcutters pause, useful to let the trees grow again through these recovery periods. Better, buy in wood whenever needed.
The only drop of bitterness: Because of those hard economic conditions, it might take a very long time to accomplish all goals. The total time line ought to be shortened to avoid any kind of upcoming boredom toward the end. As for myself, I counted 70 game years! That’s too much, by all means! Apart from this there are no glitches at all!

This section is perfectly tuned, in my opinion. There are four signposts evenly spread out in all four directions, which kept me guessing where the enemy may approach. It is your concern to organize taxation, food supply, stone exploitation, military armament (especially crossbowmen!), and a steady positive popularity. You don’t have a moment’s peace … fires, thefts and repeatedly occurring assaults put you through your paces. The market place plays a major role in those early stages of consolidation. As money allows, you should continuously purchase crossbows and leather amours until a well-running crossbow production will be up. As soon as you’re in a strong position to protect your quarries, you will be over the worst. Then you can concentrate on mining and forging iron for the required weapons (swords, maces, armors), but 20 weapons each might be enough.

If only I could describe creativity here with words … As you are playing this spellbinding and captivating map, you’ll never get bored or disappointed. Though a bit lengthy, it’s an overall convincing concept. All economic and military requirements fit together, and are well synchronized.

Map Design:
The keep is being placed on a hilly and furrowed terrain giving the impression of a rough desert. In real life, nobody would settle in a landscape of sand, rocks, stones, and sparse vegetation under living conditions like these. Congrats to the designer’s sensitivity and good nose for creating a realistic looking landscape, which entails an ominous atmosphere. The poor green patch (oasis) is beautifully embedded as well.

The author is no man of big words; though he convinces in his individual clear style, and wakes up the player’s curiosity. Maybe he should explain the objectives.

Once again, another recommendable eco-map out of an interesting series by DoC.


evil_space_cows I think Yasko's mistake was building a hops farm instead of building a second wheat, because you can run 1 mill and 5 bakeries off 2 wheat farms, unless thay are really far away. I haven't played this map, so i don't know where the oasis space is.
peter2008 With stones and (x)bows
crush all your foes.

Exciting to feel the period until the greenery is cleared from trees that block wheat farms.
The thin stream there is lovely.
Also it was fun to discover that some gaps between the rocks give way to prolong walls and secure certain areas.
With only two fletchers I had enough xbows at hand to deal with the invasions. Sending fire ballistas as opposites was clever.

Despite of numerous stone deposits it took quite a time to reach the amount of gold requested. On the other hand, it felt sad to leave this location within a well planned and epic map where had grown a nice home made town.

[Edited on 03/05/09 @ 03:12 AM]

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Map Design4.0
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