(updated 09/03/06) Stronghold Heaven :: Egypt, 642 AD - Updated!
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Downloads Home » Stronghold Crusader: Invasions » Egypt, 642 AD - Updated!

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Egypt, 642 AD - Updated!

Author File Description
lollard97367
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Minimap:
I never update my maps...however I felt it might be a good thing for this map so I am breaking my own rule. ENJOY

Welcome to Egypt, 642 AD

Nile River, south of Cairo

Story

A new bridge has been built by the current Byzantine government outside Cairo, Egypt. The Byzantine Empire took control of Egypt after the fall of the Roman Empire, and are slowly making modifications to help trade. You are a privateer/adventurer seeking Egyptian treasure. Now that the new bridge is open, you have access to the other side of the river.

The victory goal is described on the objectives page of the map.

Knock out the Byzantine patrols who are defending the bridge, and gain access to the other side. Watch out for advancing muslim regular army who are occupying Egypt at this time.

ANNOUNCEMENT

9-8-06

I have a new map coming out and its going to be a good one!

Here is a pic from the new map coming out in the next couple of days, titled

Tsunami, 939 AD and aftermath

AuthorReviews   ( All | Comments Only | Reviews Only )
Yoda48
Rating
4.7
Breakdown
Playability4.5
Balance5.0
Creativity4.5
Map Design4.5
Story/Instructions5.0
I have updated my review.

Playability: 4.5
It was pretty fun. but almost gave up tryen to cross the bridge with all of them guys.

Balance: 5
I think was perfect. It was a bitch getting across the river but i figured out a way to do it but it took forever!

Creativity: 4.5
Brining the iron back was an awsome idea. I dont think ive ever sen this on SHH.

Map Design: 4
It was ok. alot of hills and some desert. It would have been kool if you would have put some farm land on the river and put a little more detail in the terrain.

*update* this is the only thing that you really improved on the map rating.

Story/Instructions: 5
You had something and thats all that counts

Additional Comments:
Awsome, Awsome job on this map. I cant wait to see what you will come up next.

[Edited on 09/04/06 @ 05:37 PM]

k4pod
Rating
4.5
Breakdown
Playability4.5
Balance5.0
Creativity4.0
Map Design4.0
Story/Instructions5.0
Playability: 4
You stary out with lots of ale for Inns, but the only way to feed your peasants is with bread and I could not get enough to support a high population. And because the only way too get gold was throough selling wood or ale and taxes, I grew slowly. However, these minor problembs were added to increase diffulity and the map plays extremely well.

Balance: 4
It was extremly diffult to cross the bridge to get the Artifact in question. I was about to attack when I heard the scribe warning me of an upcoming invasion. The invasions increase the diffulity lever signifantly, especilay when mid way asross the brige, which often wipes out your half dead army and heads for your king.

Creativity: 4
I have never seen a map where the objective is to simply cross a bridge and collect some iron. Despite It's labling as a econimic map, it seems mor like and invasion map, but you are attacking, so...

Map Design: 4
I realise that the map is based in Egypt, but there is almost no variation of the treain. Also the bridge, although nice, could br inprved. Read the write up on bridges. Despite these flaws, your map is well degisined. The enemy troops get a huge bonus from the tombs placed inside the map. The hills look like dunes you would fing in a desert and the river looks nice.

Story/Instructions: 5
Not a beautifull story, but it gets the job done. And the, which I am assuming there is, historical acurcy makes it even more powerfull.

Additional Comments:
Sorry, but none.

[Edited on 09/11/06 @ 07:10 PM]

scottieruleyou
Rating
4.9
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.5
Playability: 5
i enjoyed palying this map.

Balance: 5
both teams were balanced but it was still a pain in the ass gettin over!!!

Creativity: 5
Very creative

Map Design: 5
i enjoyed the design

Story/Instructions: 4.5
a bit more needed...

Additional Comments:
wow just wow
surajsubba
Rating
4.8
Breakdown
Playability4.5
Balance5.0
Creativity5.0
Map Design4.5
Story/Instructions5.0
Playability: 4.5
There appeard a repeated small scale invasions involving lots of slaves and groups of archers. Some involved larger groups of pikemen and swordsmen. The first few waves of attack nearly took out most of my men. Pretty hard i noticed.When i finally got to the other side, i found out the bridge was already mine.

Balance: 5
Great balance. with a bridge in the middle. the first impression while looking at the objective ( obtain 1 iron) appeard easy. seemed otherwise. It's great that u provided the initial stock of Substantial amount of Ale. THat way players could sell it. little farms available all make it even more challenging. (walls, towers etc were restricted from biulding)

Creativity: 5
A great way to put a map in an invasion that involves a bridge scenario. I love the while idea just to get to the other side.

Map Design: 4.5
great designs. The geographical aspects of the map restriced one from biulding to some extent.

Story/Instructions: 5
nice small story. i enjoyed it.

Additional Comments:
Nice map. U come up with really cool ideas.

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Rating
4.7
Breakdown
Playability4.6
Balance5.0
Creativity4.6
Map Design4.5
Story/Instructions4.9
Statistics
Downloads:2,690
Favorites: [Who?]0
Size:666.88 KB
Added:09/01/06
Updated:09/03/06
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