The Oasis Fortress *Updated*
Posted on 09/10/06 @ 06:48 AM (updated 09/21/06
-More knights, who'll bash to the gatehouses of your 2 walls
-No siege weapons, they do nothing and only causes lag
Ok, this is my first attempt on uploading an crusader map, and I would thank a lot of people who make it possible to do this. More about this you'll see in the credits below.
The first stronghold game I bought whas simply Stronghold 1. After being so obsessed with the game, I whas searching on the internet and I found 2 of my most favorite websites: StrongholdKnights and StrongholdHeaven, where I learned so much, about invasions and triggering and map design. My most favorite sort of map is siege scenarios, where you have to build a fortress, garrison it with defenders, specify the attacking army and hold the castle or take it.
Then I bought Stronghold Crusader, and when I installed it I saw that the game sadly didn't allow you to create siege maps anymore. So I did an attempt to big sieges: I builded a castle, made a stablelized economy, didn't allow players to build, train or trade anything. This worked very well, until the granaries where destroyed. I didn't knew what I had to do until I learned something VERY important in Stronghold Heaven: the attackers always chose the shortest way to the Lord. I made use of this by placing the farms and granaries behind the Keep. This allowed me to create Siege Scenarios with massive sieges! Now I will tell you about the scenario itself:
You will have an arabian fortress with two layers of walls, the first is low and the second is stone wall. You can't build, train or trade anything, so you'll have to defend with your only initial army. here are some tips:
-Set the game speed on 20 and quickly retreat your bowmen on the low walls to the stone walls. The low walls will fall to the first cavalry charge.
-Keep an eye on your towers and gatehouses your bowmen standing on. Retreat the bowmen from your towers when they are falling.
-Don't worry about your economy, just survive!
-garrison your swordsmen inside your keep until the macemen will massively charge.
-Your army is outnumbered 10-to-1, but the enemy is weakened and your army has technological improvements.
-Use the shields to protect your bowmen from crossbowmen.
-You have some horse archers located on the right flank of your fortress.
-When you fended off all the invasions, destroy the rest of siege equipment and the generals, located near the signpost.
Storyline and further instructions can be found in the map.
-StrongholdHeaven and all the forumers who inspirated me.
-StrongholdKnights, where I learned about scenery design and downloaded the Cede Utility Map with the Arabian Lord.
-All the makers from the maps I downloaded (Especially the Helms Deep Redux in Stronghold, this map helped me so much about how to make thos map hard)
-The store where I bought the two games: Stronghold 1 and Stronghold Crusader.
If you think this map isn't worth to have such a long story, I accept your comment, because it makes me challenged to build better maps then ever before, and you can always write your negative comments in your posts to me :).
And again: excuse my English, I come from the Netherlands.
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great here but there was crowding.
very hard, i completed in my 1st go, with a lot casulties, so many troops to fend off, yet the defender can actully fend them off.
the castle design here is magnifercent, if it wasn't for it then you couldn't have cpmpletedit.
Map Design: 5
absolyult great for a desert
great story like last time,
Excellent action, the AI worked perfectly. Knocked down my entire front wall and relentlessly assualted my interior wall until making two holes. They then streamed in.
Hard if you don't constantly work and co-ordinate your forces. Instead of running my horse archers outside of the walls and harassing the invaders, I kept them inside, which I think may have been why I lost. Also, the Arabian Swordsmen will do more good OUTSIDE your walls than IN. Once your walls are down, you've pretty much lost.
See map design.
Map Design: 4
The castle meshed nicely with the highlands, and the highlands themselves looked nice. The farms melded with them, and did that mill you buried to the NW. The stone and iron looked nicely placed as well, but was a bit too symmetrical.
Nice instructions and story.
Excellent map if you are looking for epic battles and tide-changing strategy.
[Edited on 10/18/06 @ 04:13 PM]
Excellent! When the invasion came in, I thought it was impossible to win. Half way through, I still thought it was impossible. By the end I knew I won because I kept up a good defense.
I had just enough troops left to win.
The HUGE invasion was cool. I liked it.
Map Design: 4.5
Map design wasn't perfect. It was still good, the desert looked real.
I also liked the story. It had a few spelling mistakes though.
[Edited by staff as part of a retrospective moderation of reviews. This review is deemed to provide sufficient justification of the category scores. In this case and in this context the review is allowed to stand. The author is welcome to contact staff about this. Edited by ericgolf]
[Edited on 12/14/08 @ 12:27 PM]
this map was very challenging at first but once i worked out my strategy it was a matter of time
i found it challenging but a little on the easy side
this is another invasion but it is very different due to the large number of enemy and small number of defenders
Map Design: 4.5
very nice looking castle
very nice story i like it
a very unique invasion
[Edited on 02/22/07 @ 06:14 AM]