Posted on 04/10/02 @ 12:00 AM (updated 05/05/02
Fight in a major bloody civil war. Defend Camelot from a massive invasion by enemy Lords. Use your castle's superb defensive capabilities to defy your enemies and protect your Lord. Survive their assault for 6 years. It won't be easy; your enemies are relentless.
|Made with version:
This is my first attempt at creating a map. I'm glad so many people have downloaded it so far. I gather from your comments that this style of gameplay--tactical warfare--is relatively unheard of for most experienced players who are used to scenarios that require a lot of thinking strategy and resource economics. (I think this map does include those aspects but in a somewhat different way.)
Well, here it is. I've created an update, as promised. My goal was to balance gameplay to suit advanced players by improving the complexity of the tactical decisions you make. If played on the normal difficulty its a bit more challenging than before; play it on very hard, and its damn well near impossible. :)
I increased the siege capability of the opposing armies, especially in the beginning in order to 'soften up' Camelot's defenses. (This is so they can penetrate farther into your castle later on. This adds to the suspense of defeat.) But don't think you can repair every tower they destroy, you won't have enough resources this time.
You will find the strength of the side perimeters has been increased slightly but the armies will now approach each side of the castle with equal influence instead of from the one side which is faltering. That said, deployment will be much more of an issue for your troops.
I also extended the battle period to 6 years. The reason is because I needed to give the opposing army ample time to breach the walls and wreak havoc from inside before they make their way up to your Lord. :(
A Few Hints:
As before, because their are so many defensive and offensive capabilities on each side, the strategic aspect of this map comes from not just on how many pitch ditches you light up or how many projectiles you hurl at one person but in whom those targets are that you're trying to hit. So make every hit count! You will have to because the castle is so big; they'll be a lot of tactical decisions to make. But remember... protect your archers, they are the only ones who'll light up those ditches for you. ;)
Hope you guys like it!
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Three words describe this map. ABSOLUTE BLOODY CARNAGE!!
Playability: Well, I have played this four times now and I can safely say that this map has longevity. I played on the default hard level, and after one false start and two system crashes with all sorts of bizarre things happening, I managed to achieve the goal of, well, surviving. Users with low system specs need to be aware that they may have problems running this map once all hell breaks loose and the castle resembles Hades in a heatwave. Fire really slows things down. But it would be wrong to fault the map or reduce the score on these grounds as other players will be fine. I think I will keep this for a long while yet!
Balance: A really tough challenge, initially I thought it impossible but persevere and you may have some luck. The map really tests your skills. I prefer the invasion/economic balance sort of scenario, but this is really addictive. The initial food you have will see you through the life of the map and therefore I found the farms pretty redundant. I decided the delete them all to free up peasants which allowed me to replenish troops.
Creativity: Unless I have missed something from the downloads, this is a fine example of outright war that I had not experienced before. Beautifully constructed on a massive scale. What do you do when faced with a very well defended castle? Send in even more troops!
Map design: Definitely concentrates on the castle and in oarticular its' defences. I don't think there is any need to go overboard with the landscaping tools here and what has been done is very good and suits the map and the map purpose. Too many good things to mention about the castle, well thought out and constructed. Not too much eye candy to crow about, but again I don't think it would be noticed as you play, because you really don't have the time to look at it all!
Story/Instructions: I thought this was well presented, with sufficient information to support the map. Don't underestimate what you have to do, and take the author's words literally.
OVERALL: Never thought you could have a map that scores a perfect 5, but here you go. As always, it may not be to everybody's tastes, but for what it is, it's about as good as you could wish to get. Very well done, i'll be playing this for a long time to come. I would easily recommend that this is downloaded and played a good few times. If you don't like it, then you don't like it. If you do, you'll love it.
I started this map and was amazed with all the nice castle building and pitch placing. After I started I quicly placed moat in whole the outer courtyard, wich was very effective. After that I realeased all the dogs and organised my troops as I wanted. After that a sat back and enjoyed the show. But after a while it got booring cause nothing happened more then enemys being killed and enemys arriving and being killed. So it ended up with me sitting playing electric guitar and watching thousands and thousands of people dying.
And in the end I won after working for two minutes and waiting for mayeby an half and hour.
I finished it on my first try with 6% casualties. Says it all.
I see you have taken some time making nice castle buildings but not very much time for landscape, requesting playtesters or testing it yourself.
Map Design: 4/5
As I said, the castle is really nice, but the landscape was a bit mediocre. Pop into the SD forum or the map room to get examples of how to create really nice landscape.
A short in game story and some instructions
This is a perfect example of a "new designer map". Nice castle, mediocre landscape, big invasions, bad balance. But its a good beginning.. The things you'll have to work on are balance and landscaping.
The next time you upload a map, request playtester in the map room first. So you can work more on balnce and make it Perfect.
[Edited on 06/01/05 @ 11:21 AM]
I was passing by out of curiousity and noticed there was no minimap. So I took the liberty of adding the minimap. In the process I had to guess that the version used was v1.1 (the update form insists that the version is now added)
Hmmm map is no bad because very bad !
Sorry I'm polish ;)
[Edited on 03/26/11 @ 06:33 AM]