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Downloads Home » Stronghold: Invasions » Little Keep on the Prairie (updated)

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Little Keep on the Prairie (updated)

Author File Description
ericgolf
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Made with version: 1.1
Minimap:

Little Keep on the Prairie (Updated)


A place-your-keep invasion scenario set in the New World. Establish a pious settlement. Expand your population. Prepare to fight off the hostile native tribes sweeping in over the Great Plains.

The Story


It is the year of our Lord 1520. The King has established a foothold in the New World. His Majesty has decreed that it is now time to expand into the vast interior of the Continent.

Knight on stepsAs you walk down the steps of the Grand Colonial Office in Hopetown you hold in your hand the scroll via which His Majesty has communicated his orders: -

You and others like you are each allocated a region of the Great Plains. You are to establish a township and expand to a healthy population. Our colonies need people if we are to outstrip our competitors in the New World. Our missionaries have already passed through your assigned area. Some of the natives now follow our church and only wait for you to show signs of our commitment to colonise the plains. Remember: You carry with you the teachings of the Church and the honour of Our Kingdom. Go forth and multiply!

H.R.

Walking down the streetWhile striding down the deserted, early morning, thoroughfare towards the stables, you mull over the words of His Majesty's Hopetown Representative. "The friendly natives are sure to join you if you establish a secure fortification and ensure that the Church plays a prominent role in your town. However, there are several hostile tribes out that way. In particular the Rat, Snake, Pig and Wolf tribes will likely give you trouble. You are expected to pacify your allocated area. Hopefully they will not become aware of your presence out in the vast plain until you have become established, by which time you should have no problem dealing with them. They have only bows and spears and are a rag tag bunch. Fortunately the tribes have never been known to co-operate. As you know, you will need to buy in all your wood for construction.(Drought and the ravages of the buffalo keep the plains devoid of trees). You will get all you need, aside from stone, from regular traders via the wagon trail. No traders are hauling stone out that far. Just too heavy I suppose. Oh! I hear that there are troupes of travelling players planning to visit the larger new towns along the wagon trail. I suppose they imagine that there will be money to be made from His Majesty's loyal colonial subjects. His Majesty hopes to reassign you in August 1533 so you have until then to achieve your goals."

WagonYour scribe, Michael, awaits you outside the stables. "It is the plains then Sire?", he asks raising an eyebrow. You nod in confirmation. Michael looks worried. "Sire. We have been given precious little equipment with which to get started". You both walk towards the assembled short wagon train. It is your turn to look worried as you mount your steed and Michael steps up into the lead wagon beside you. "I hope the Representative's intelligence, about the poor armament and fragmented nature of our opposition, is correct. Because, Michael, if he's wrong ...". You signal to the lead teamster. He takes up his reigns and cracks his whip. "Haa! Haa! Get on there!"

Some Mood Music

For some mood music paste this URL into a new browser :-)
http://www.egss.demon.co.uk/stronghold/prairie/magnificentsevenmedieval3.mid

Panoramic view

The Objectives (for the v4 update)

    At Normal setting:
  • 125 population
  • 40% blessed
  • Enclose Keep
  • No enemy or invasions left
    Duration:
  • Game starts January 1520
  • Game ends November 1533

The Hints

Do not read this if you wish to avoid reading any clues at this stage.

As your settlement develops and reaches certain milestones benefits will come your way. Native archers join you as %blessed rises and as a result of your keep being enclosed. Travelling fares visit as your population rises. Also: I think that getting your market up early on is a good idea. There are no fires.

I managed to beat it on Hard. Most decent players should be able to win on Normal (at least after a couple of attempts). I have beaten it once on Very Hard - I had to use some extreme play tactics. (It was the time limit was toughest to beat vis-a-vis recovering population and blessing after the final attack.)

Author's note


You might consider this map a sequel to my scenario, "May your god go with you". Hope you have fun.

Eric The Golf
;-)

Acknowledgements

The Title

The title and setting are inspired by the books of Laura Inglis Wilder (one of which is "Little House on the Prairie". Another is "Little Town on the Prairie").

The Medieval Magnificent Seven midi sound file

Medieval instruments substituted and extra drum track added by Eric Golf.
Elmer Bernstien's Magnificent Seven Sequenced by Gary Rogers
See Gary's Midi Paradise
http://www.garyrog.50megs.com/midi1.html

Playtesting

Thanks to Sulis for playtesting the version4 upgrade with its new goal levels.

Maps by ericgolf:- The New World series: 1. May your god go with you 2. Little Keep on the Prairie (This map) 3. La Muerte Negra 4. La Muerte Negra (Eco) 5. Mined Over Matter. Also: my first map:Lost World




EDIT - 20/9/06 2030hr GMT+1
Added an extra hints/walk through file (in rtf and txt format) for anyone who is stuck or who wants to see how I beat the map. It also includes the most recent version of the midi file with the drum track. DLs after No.49 will get this. The new zip ends v2.

Edit - 25/10/06 1950hr GMT+1
Added another lose condition so that game ends if your Lord dies. *embarrassed*
Sorry if this spoilt anyone's game. DL's after 133 will get this. The new zip ends v3.

Edit - 1/5/08 2130hr GMT+1
Updated the map. After playing it again, I came to the conclusion I had made it too hard when I first released it. I reduced the goals somewhat and pushed back the end date a bit to give more time to recover at the end. Sulis was kind enough to playtest it. This version4 update will be availble for download #248 onwards.
AuthorReviews   ( All | Comments Only | Reviews Only )
barbarius
Rating
4.2
Breakdown
Playability5.0
Balance4.0
Creativity3.5
Map Design3.5
Story/Instructions5.0
As I'm not very logic, I begin my reviews of your campaign by the mission #3. I think it's time to say what I think about the twice first maps, which were, for me, very hard. So hard that I didn't finished them, but I was each time very close to the end (I must admit I'm lazy, but if I should try again the map, I think I would win)

Playability: 5
This map is very close to the first map by his functioning. Basically, it's a "place-to-keep" mission, where the assaults come very quickly. Yet, the principal difficulty comes from the very few resources. The map is poor of wood, so putting woodcutters isn't necesary. So, only the market can provide some woods. We have to quickly produce food, and develop weapons. Even if we obtain some reinforcements by the churches, the reinforcements are too weak to be very useful. Moreover, we do not know from where the enemies come, so we need to move quickly our troops and making a basic defense to kill all the enemies who comes. In fact, it was a pleasant map. Once the foondations of the castle established, it was a real pleasure. I liked developed my castle, but the last assault was really very strong.

Balance: 4
Not really easy, I must say. The few trees which are in the land aren't useful ; they disappear quickly, letting you with a few resources to create a city. Quite hard...

Creativity: 3.5
Well, the map isn't really original. The objectives are quite ordinaries. But the design of the map isn't banal, and the rapidity of the assaults make this map a special map. Playing on it was in fact very pleasant. Creating a city wxithout using woodcutters is unnerving, but really original. It's the contrary to the first mission, where we have a lot of trees.

Map Design: 3.5
The plains are nice to see, with the faults which tear them in some places. Yet, it's not really a very beautiful map. How can I Say ? Well, it's always the same thing, the same color of green and yellow. However, putting montains in the Great Plains must be quite strange. The map design is good for what you wanted to do, that is to say a development in the Great Plains, but not especially beautiful.

Story/Instructions: 5
The story is quite interesting, with some pictures to illustrate them (and I can tell you're a better drawer than me). We feel really like a conquistador tempting to spread the Christianity in regions. Historically, the Natives didn't really react, comparing the conquistadores to Gods, so the idea of "hostile tribes" isn't really true. Anyway, that's not a problem, just a little detail.

Additional Comments: Very hard, but very interesting, this is a good map. You said you've updated the map because it was too hard before... Well, I cannot imagine that, lol. If you think you had too simplified the map, let me tell you it's a mistake : the map is always a great challenge !

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Rating
4.2
Breakdown
Playability5.0
Balance4.0
Creativity3.5
Map Design3.5
Story/Instructions5.0
Statistics
Downloads:600
Favorites: [Who?]0
Size:727.75 KB
Added:09/16/06
Updated:05/01/08